--[[ Name : AtlasLootFu Version : 2.0 Author : Daviesh (oma_daviesh@hotmail.com) Website : http://www.atlasloot.net Description : Adds AtlasLoot to FuBar. ]] --Invoke libraries local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot"); --Make an LDB object LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("AtlasLoot", { type = "launcher", icon = "Interface\\Icons\\INV_Box_01", OnClick = function() if IsShiftKeyDown() then AtlasLootOptions_Toggle(); else if AtlasLootDefaultFrame:IsVisible() then AtlasLootDefaultFrame:Hide(); else AtlasLootDefaultFrame:Show(); end end end, }) function AtlasLoot_OnBarButtonClick(button) if IsShiftKeyDown() then AtlasLootOptions_Toggle(); else if AtlasLootDefaultFrame:IsVisible() then AtlasLootDefaultFrame:Hide(); else AtlasLootDefaultFrame:Show(); end end end --[[function AtlasLoot_MinimapButtonInit() if AtlasLootMinimapButtonFrame then if IsAddOnLoaded("FuBar") then AtlasLootMinimapButtonFrame:SetPoint("CENTER", "UIParent", "CENTER"); AtlasLootMinimapButtonFrame:Hide(); elseif(AtlasLoot.db.profile.MinimapButton == true) then AtlasLootMinimapButtonFrame:SetPoint("TOPLEFT","Minimap","TOPLEFT",54 - (78 * cos(AtlasLoot.db.profile.MinimapButtonAngle)),(78 * sin(AtlasLoot.db.profile.MinimapButtonAngle)) - 55); AtlasLootMinimapButtonFrame:Show(); else AtlasLootMinimapButtonFrame:SetPoint("CENTER", "UIParent", "CENTER"); AtlasLootMinimapButtonFrame:Hide(); end end end function AtlasLoot_MinimapButtonOnEnter() GameTooltip:SetOwner(this, "ANCHOR_LEFT"); GameTooltip:SetText(string.sub(ATLASLOOT_VERSION, 11, 28)); GameTooltip:AddLine(AL["|cff1eff00Left-Click|r Browse Loot Tables"]); GameTooltip:AddLine(AL["|cffff0000Shift-Click|r View Options"]); GameTooltip:AddLine(AL["|cffccccccRight-Click + Drag|r Move Minimap Button"]); GameTooltip:Show(); end -- Thanks to Yatlas and Atlas for this code function AtlasLoot_MinimapButtonBeingDragged() -- Thanks to Gello and Dan Gilbert for this code local xpos,ypos = GetCursorPosition() local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom() xpos = xmin-xpos/UIParent:GetScale()+70 ypos = ypos/UIParent:GetScale()-ymin-70 AtlasLoot_MinimapButtonSetPosition(math.deg(math.atan2(ypos,xpos))); end function AtlasLoot_MinimapButtonSetPosition(v) if(v < 0) then v = v + 360; end AtlasLoot.db.profile.MinimapButtonAngle = v; AtlasLoot_MinimapButtonUpdatePosition(); end function AtlasLoot_MinimapButtonUpdatePosition() local radius = AtlasLoot.db.profile.MinimapButtonRadius; AtlasLootMinimapButtonFrame:SetPoint( "TOPLEFT", "Minimap", "TOPLEFT", 54 - (radius * cos(AtlasLoot.db.profile.MinimapButtonAngle)), (radius * sin(AtlasLoot.db.profile.MinimapButtonAngle)) - 55 ); if(AtlasLoot.db.profile.MinimapButton == true) then AtlasLootMinimapButtonFrame:Show(); else AtlasLootMinimapButtonFrame:Hide(); end end]] --[[if IsAddOnLoaded("FuBar") then if AtlasLootMinimapButtonFrame then AtlasLootMinimapButtonFrame:SetPoint("CENTER", "UIParent", "CENTER"); AtlasLootMinimapButtonFrame:Hide(); end AtlasLootFu = LibStub("AceAddon-3.0"):NewAddon("AtlasLootFu"); AceDB = LibStub("AceDB-3.0"); AtlasLootFu.db = AceDB:New("AtlasLootFuDB"); LibStub("AceAddon-3.0"):EmbedLibrary(AtlasLootFu, "LibFuBarPlugin-Mod-3.0", true); AtlasLootFu:SetFuBarOption("tooltipType", "GameTooltip"); --AtlasLootFu:SetFuBarOption("configType", "Dewdrop-2.0"); AtlasLootFu:SetFuBarOption("iconPath", "Interface\\Icons\\INV_Box_01"); --AtlasLootFu:SetFuBarOption("defaultMinimapPosition", 220); AtlasLootFu:SetFuBarOption("cannotDetachTooltip", true); AtlasLootFu:SetFuBarOption("hasNoColor", true); --Make sure the plugin is the rightt format when activated function AtlasLootFu:OnEnable() self:UpdateFuBarPlugin(); end --Define text to display when the cursor mouses over the plugin function AtlasLootFu:OnUpdateFuBarTooltip() GameTooltip:AddLine(AL["|cff1eff00Left-Click|r Browse Loot Tables"]); GameTooltip:AddLine(AL["|cffff0000Shift-Click|r View Options"]); GameTooltip:AddLine(AL["|cffccccccLeft-Click + Drag|r Move Minimap Button"]); end --Define what to do when the plugin is clicked function AtlasLootFu:OnFuBarClick(button) --Left click -> open loot browser --Shift Left Click -> show options menu --Right click -> standard FuBar options AtlasLoot_OnBarButtonClick(button); end function AtlasLootFu:OpenMenu() AtlasLootOptions_Toggle(); end end]]