-- Chinese simplified translated by yeachan. local L = LibStub("AceLocale-3.0"):NewLocale("BonusScanner","zhCN") if not L then return end -- bonus names L["BONUSSCANNER_NAMES"] = { --Base Stats STR = "力量", AGI = "敏捷", STA = "耐力", INT = "智力", SPI = "精神", ARMOR = "护甲", --Resistances ARCANERES = "奥术抗性", FIRERES = "火焰抗性", NATURERES = "自然抗性", FROSTRES = "冰霜抗性", SHADOWRES = "暗影抗性", --Skills FISHING = "钓鱼", MINING = "采矿", HERBALISM = "草药学", SKINNING = "剥皮", DEFENSE = "防御等级", EXPERTISE = "精准等级", --Abilities BLOCK = "盾牌格挡等级", BLOCKVALUE = "格挡值", DODGE = "躲闪等级", PARRY = "招架等级", RESILIENCE = "韧性等级", DMGWPN = "提高近战伤害", RANGEDDMG = "远程武器伤害", ARMORPEN = "护甲穿透等级", -- DPS DPSMAIN = "主武器 DPS", DPSRANGED = "远程武器 DPS", DPSTHROWN = "投掷武器 DPS", --Attack Power ATTACKPOWER = "攻击强度", ATTACKPOWERUNDEAD = "对亡灵攻击强度", ATTACKPOWERFERAL = "野性形态攻击强度", RANGEDATTACKPOWER = "远程攻击强度", --Critical CRIT = "爆击等级", RANGEDCRIT = "远程爆击等级", --HOLYCRIT = "神圣爆击等级", -- Investigation --Hit TOHIT = "命中等级", RANGEDHIT = "远程命中等级", --Haste HASTE = "急速等级", --Spell Damage/healing DMGUNDEAD = "对亡灵法术强度", ARCANEDMG = "奥术伤害", FIREDMG = "火焰伤害", FROSTDMG = "冰霜伤害", HOLYDMG = "神圣伤害", NATUREDMG = "自然伤害", SHADOWDMG = "暗影伤害", SPELLPEN = "法术穿透", SPELLPOW = "法术强度", --Regen HEALTHREG = "生命值回复", MANAREG = "法力回复", --Health/mana HEALTH = "生命值", MANA = "法力值", --Extra bonuses THREATREDUCTION = "% 减少威胁", THREATINCREASE = "% 提高威胁", INCRCRITDMG = "% 提高爆击伤害", SPELLREFLECT = "% 法术反射", STUNRESIST = "% 抵抗昏迷", PERCINT = "% 提高智力", PERCBLOCKVALUE = "% 盾牌格挡值", -- WOTLK Metagems PERCARMOR = "% 提高由物品获得的护甲值", PERCMANA ="% 提高法力值", PERCREDSPELLDMG = "% 降低受到的法术伤害", PERCSNARE = "% 减少诱捕/缠绕时间", PERCSILENCE = "% 减少沉默时间", PERCFEAR = "% 减少恐惧时间", PERCSTUN = "% 减少昏迷时间", PERCCRITHEALING = "% 提高治疗爆击", }; -- equip and set bonus prefixes: --L["BONUSSCANNER_PREFIX_EQUIP"] = "装备: "; --no longer used but kept in case Blizzard decides to alter its own global string referring to this L["BONUSSCANNER_PREFIX_SET"] = "套装:"; L["BONUSSCANNER_PREFIX_SOCKET"] = "镶孔奖励:"; L["BONUSSCANNER_WEAPON_SPEED"] = "速度"; -- translation needed ! L["BONUSCANNER_GEM_STRINGS"] = { -- red ["matches a red socket"] = { red = 1, yellow = 0, blue = 0, prismatic = 0}, -- blue ["matches a blue socket"] = { red = 0, yellow = 0, blue = 1, prismatic = 0}, -- yellow ["matches a yellow socket"] = { red = 0, yellow = 1, blue = 0, prismatic = 0}, -- purple ["matches a red or blue socket"] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, ["matches a blue or red socket"] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, -- green ["matches a blue or yellow socket"] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, ["matches a yellow or blue socket"] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, -- orange ["matches a red or yellow socket"] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, ["matches a yellow or red socket"] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, -- prismatic ["matches any socket"] = { red = 0, yellow = 0, blue = 0, prismatic = 1}, ["matches a red, yellow or blue socket"] = { red = 0, yellow = 0, blue = 0, prismatic = 1} } -- Enchant separators L["BONUSSCANNER_GLOBAL_SEP"] = "+"; L["BONUSSCANNER_SEPARATORS"] = { "/", ",", ",", "," }; -- passive bonus patterns. checked against lines which start with above prefixes L["BONUSSCANNER_PATTERNS_PASSIVE"] = { --Skills { pattern = "防御等级提高(%d+)。", effect = "DEFENSE" }, --jmlsteele { pattern = "韧性等级提高(%d+)。", effect = "RESILIENCE" }, { pattern = "使你的精准等级提高(%d+)。", effect = "EXPERTISE" }, { pattern = "钓鱼技能提高(%d+)点。", effect = "FISHING" }, -- fishing poles -- Abilities { pattern = "使你的格挡等级提高(%d+)。", effect = "BLOCK" }, { pattern = "使你的盾牌格挡等级提高(%d+)。", effect = "BLOCK" }, { pattern = "使你的盾牌格挡值提高(%d+)点。", effect = "BLOCKVALUE" }, { pattern = "使你的躲闪等级提高(%d+)。", effect = "DODGE" }, { pattern = "使你的招架等级提高(%d+)。", effect = "PARRY" }, { pattern = "%+(%d+)武器伤害。", effect = "DMGWPN" }, -- Might of Cenarius... --Crit { pattern = "使你的爆击等级提高(%d+)%。", effect = "CRIT" }, { pattern = "爆击等级提高(%d+)%。", effect = "CRIT" }, { pattern = "提高近战爆击等级(%d+)%。", effect = "CRIT" }, { pattern = "使你的远程攻击爆击等级提高(%d+)%。", effect = "RANGEDCRIT" }, --Damage/Heal/Spell Power { pattern = "法术强度提高(%d+)%点。", effect = "SPELLPOW" }, { pattern = "使你的法术强度提高(%d+)%点。", effect = "SPELLPOW" }, { pattern = "暗影法术强度提高(%d+)点。", effect = "SHADOWDMG" }, { pattern = "奥术法术强度提高(%d+)点。", effect = "ARCANEDMG" }, { pattern = "火焰法术强度提高(%d+)点。", effect = "FIREDMG" }, { pattern = "冰霜法术强度提高(%d+)点。", effect = "FROSTDMG" }, { pattern = "神圣法术强度提高(%d+)点。", effect = "HOLYDMG" }, { pattern = "自然法术强度提高(%d+)点。", effect = "NATUREDMG" }, { pattern = "略微提高法术强度。", effect = "SPELLPOW", value = 6 }, { pattern = "对亡灵的法术强度提高(%d+)点", effect = "DMGUNDEAD" }, -- Multibonus Equip patterns { pattern = "使周围半径%d+码范围内的所有小队成员的法术强度提高(%d+)点。", effect = "SPELLPOW" }, { pattern = "使你宠物的抗性提高130点并提高你的法术强度(%d+)点。", effect = "SPELLPOW" }, -- Void Star Talisman --{ pattern = "Increases healing done by up to (%d+) and damage done by up to (%d+) for all magical spells and effects%.", effect = {"HEAL","DMG"} }, --{ pattern = "Increases your spell damage by up to (%d+) and your healing by up to (%d+)%.", effect = {"DMG","HEAL"} }, --{ pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%. ", effect = "HEAL" }, --{ pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = {"HEAL", "DMG"} }, { pattern = "使周围半径%d+码范围内的所有小队成员每5秒恢复(%d+)点法力值。", effect = "MANAREG" }, { pattern = "使周围半径%d+码范围内的所有小队成员的法术爆击等级提高(%d+)%。", effect = "CRIT" }, --SPELLCRIT { pattern = "使防御等级提高(%d+)点,暗影抗性提高(%d+)点和生命力恢复速度提高(%d+)。", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"} }, --more info needed --Attack power { pattern = "攻击强度提高(%d+)点。", effect = "ATTACKPOWER" }, { pattern = "使你的近战和远程攻击强度提高(%d+)点。", effect = {"ATTACKPOWER","RANGEDATTACKPOWER"} }, -- Andonisus, Reaper of Souls pattern { pattern = "+(%d+)点远程攻击强度。", effect = "RANGEDATTACKPOWER" }, { pattern = "远程攻击强度提高(%d+)点。", effect = "RANGEDATTACKPOWER" }, { pattern = "在猎豹、熊、巨熊和枭兽形态下的攻击强度提高(%d+)点。", effect = "ATTACKPOWERFERAL" }, { pattern = "与亡灵作战时的攻击强度提高(%d+)点。", effect = "ATTACKPOWERUNDEAD" }, { pattern = "与亡灵作战时的攻击强度提高(%d+)点。", effect = "ATTACKPOWERUNDEAD" }, --Regen { pattern = "每5秒恢复(%d+)点生命值。", effect = "HEALTHREG" }, { pattern = "每5秒恢复(%d+)点生命值。", effect = "HEALTHREG" }, -- both versions ('per' and 'every') seem to be used { pattern = "每5秒恢复(%d+)点法力值。", effect = "MANAREG" }, { pattern = "每5秒恢复(%d+)点法力值。", effect = "MANAREG" }, --Hit { pattern = "使你的命中等级提高(%d+)。", effect = "TOHIT" }, { pattern = "命中等级提高(%d+)。", effect = "TOHIT" }, --Haste { pattern = "急速等级提高(%d+)。", effect = "HASTE" }, --Penetration --{ pattern = "Decreases the magical resistances of your spell targets by (%d+)。", effect = "SPELLPEN" }, --no need { pattern = "使你的法术穿透提高(%d+)。", effect = "SPELLPEN" }, { pattern = "使你的护甲穿透提高(%d+)。", effect = "ARMORPEN" }, { pattern = "护甲穿透等级提高(%d+)。", effect = "ARMORPEN" } }; -- generic patterns have the form "+xx bonus" or "bonus +xx" or even "xx bonus" with an optional % sign after the value. -- first the generic bonus string is looked up in the following table L["BONUSSCANNER_PATTERNS_GENERIC_LOOKUP"] = { ["所有属性"] = {"STR", "AGI", "STA", "INT", "SPI"}, --["to All Stats"] = {"STR", "AGI", "STA", "INT", "SPI"}, ["力量"] = "STR", ["敏捷"] = "AGI", ["耐力"] = "STA", ["智力"] = "INT", ["精神"] = "SPI", ["所有抗性"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, -- obsidian items id:22195 ["所有魔法抗性"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, -- prismatic gems ["钓鱼"] = "FISHING", ["鱼饵"] = "FISHING", ["使钓鱼技能提高"] = "FISHING", --LibStatLogic-1.1 ["点钓鱼技能"] = "FISHING", ["采矿"] = "MINING", ["草药学"] = "HERBALISM", ["剥皮"] = "SKINNING", ["防御"] = "DEFENSE", ["增加防御"] = "DEFENSE", --LibStatLogic-1.1 ["攻击强度"] = "ATTACKPOWER", ["与亡灵作战时的攻击强度"] = "ATTACKPOWERUNDEAD", ["与亡灵和恶魔作战时的攻击强度"] = "ATTACKPOWERUNDEAD", --deamon needed ["在猎豹、熊、巨熊和枭兽形态下的攻击强度"] = "ATTACKPOWERFERAL", ["武器伤害"] = "DMGWPN", -- TBC/Wotlk Patterns Generic/Gems/Sockets ["法术强度"] = "SPELLPOW", ["爆击等级"] = "CRIT", --["爆击等级"] = "CRIT", --["爆击等级"] = "CRIT", --["爆击等级"] = "CRIT", ["远程爆击等级"] = "RANGEDCRIT", ["法术穿透"] = "SPELLPEN", ["护甲穿透等级"] = "ARMORPEN", ["防御等级"] = "DEFENSE", ["急速等级"] = "HASTE", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["每5秒法力"] = "MANAREG", ["躲闪等级"] = "DODGE", ["招架等级"] = "PARRY", ["韧性等级"] = "RESILIENCE", ["近战伤害"] = "DMGWPN", ["精准等级"] = "EXPERTISE", -- End TBC Patterns ["躲闪"] = "DODGE", ["格挡"] = "BLOCKVALUE", ["格挡值"] = "BLOCKVALUE", ["格挡等级"] = "BLOCK", ["盾牌格挡"] = "BLOCK", ["命中"] = "TOHIT", ["命中等级"] = "TOHIT", ["远程命中等级"] = "RANGEDHIT", ["远程攻击强度"] = "RANGEDATTACKPOWER", ["远程攻击强度"] = "RANGEDATTACKPOWER", -- Experimental for TBC ["每5秒生命值"] = "HEALTHREG", ["每5秒生命值"] = "HEALTHREG", ["治疗"] = "HEAL", ["治疗法术"] = "HEAL", --no need ["提高治疗效果"] = "HEAL", --no need ["每5秒法力"] = "MANAREG", ["法力回复"] = "MANAREG", ["爆击"] = "CRIT", --["Critical Hit"] = "CRIT", ["生命值"] = "HEALTH", ["生命值"] = "HEALTH", ["法力值"] = "MANA", ["护甲"] = "ARMOR", ["加固"] = "ARMOR", ["韧性"] = "RESILIENCE", -- Patterns for color coded/special lines ["威胁"] = "THREATREDUCTION", --not sure ["爆击伤害"] = "INCRCRITDMG", ["法术反射"] = "SPELLREFLECT", ["抵抗昏迷"] = "STUNRESIST", --["Stun Resist"] = "STUNRESIST", ["赌牌格挡值"] = "PERCBLOCKVALUE", ["由物品获得的护甲值提高"] = "PERCARMOR", ["受到的法术伤害降低"] = "PERCREDSPELLDMG", ["沉默时间"] = "PERCSILENCE", ["恐惧时间"] = "PERCFEAR", ["昏迷时间"] = "PERCSTUN", ["诱捕时间"] = "PERCSNARE", ["治疗爆击效果提高"] = "PERCCRITHEALING", }; -- next we try to match against one pattern of stage 1 and one pattern of stage 2 and concatenate the effect strings L["BONUSSCANNER_PATTERNS_GENERIC_STAGE1"] = { { pattern = "奥术", effect = "ARCANE" }, { pattern = "火焰", effect = "FIRE" }, { pattern = "冰霜", effect = "FROST" }, { pattern = "神圣", effect = "HOLY" }, { pattern = "暗影", effect = "SHADOW" }, { pattern = "自然", effect = "NATURE" } }; L["BONUSSCANNER_PATTERNS_GENERIC_STAGE2"] = { { pattern = "抗性", effect = "RES" }, { pattern = "伤害", effect = "DMG" }, { pattern = "效果", effect = "DMG" } }; -- finally if we got no match, we match against some special enchantment patterns. L["BONUSSCANNER_PATTERNS_OTHER"] = { -- Infused Amethyst { pattern = "%+(%d+) 法术强度,%+(%d+) 耐力", effect = {"SPELLPOW", "STA"} }, -- special patterns that cannot be handled any other way { pattern = "%+21 爆击等级,%+2%% 法力值", effect = {"CRIT", "PERCMANA"}, value = {21, 2} }, --no need { pattern = "%+12 爆击等级,%-10% 诱捕/缠绕时间", effect = {"CRIT", "PERCSNARE"}, value = {12, 10} }, { pattern = "%+21 爆击等级,%-15%%诱捕/缠绕时间", effect = {"CRIT", "PERCSNARE"}, value = {21, 15} }, { pattern = "%+14 法术强度,%+2%% 智力", effect = {"SPELLPOW", "PERCINT"}, value = {14, 2} }, { pattern = "%+25 法术强度,%+2%% 智力", effect = {"SPELLPOW", "PERCINT"}, value = {25, 2} }, { pattern = "%+18 耐力,%-15%% 昏迷时间", effect = {"STA", "PERCSTUN"}, value = {18, 15} }, { pattern = "%+18 法术强度,每5秒法力回复%+4", effect = {"SPELLPOW", "MANAREG"}, value = {18, 4} }, -- which gem? { pattern = "%+24 法术强度,每5秒法力回复%+6", effect = {"SPELLPOW", "MANAREG"}, value = {24, 6} }, { pattern = "%+61 法术强度,每5秒法力回复%+6", effect = {"SPELLPOW", "MANAREG"}, value = {61, 6} }, { pattern = "%+2%% 威胁,%+10 招架等级", effect = {"THREATINCREASE","PARRY"}, value = {2 , 10} }, -- rest of custom patterns { pattern = "在猎豹、熊、巨熊和枭兽形态下的攻击强度提高(%d+)点。", effect = "ATTACKPOWERFERAL" }, { pattern = "每5秒恢复(%d+)点法力值", effect = "MANAREG" }, { pattern = "%+(%d+)护甲", effect = "ARMOR" }, { pattern = "%+(%d+)%%威胁", effect = "THREATINCREASE" }, { pattern = "瞄准镜%(%+(%d+) 爆击等级%)", effect = "CRIT" }, { pattern = "瞄准镜%(%+(%d+) 伤害%)", effect = "RANGEDDMG" }, }; -- localized strings L["BONUSSCANNER_BONUSSUM_LABEL"] = "装备加成统计"; L["BONUSSCANNER_TOOLTIP_STRING"] = "BonusScanner统计提示信息"; L["BONUSSCANNER_TOOLTIPGEMS_STRING"] = "宝石颜色统计"; L["BONUSSCANNER_BASICLINKID_STRING"] = "基础的物品链接ID"; L["BONUSSCANNER_EXTENDEDLINKID_STRING"] = "扩展的物品链接ID"; L["BONUSSCANNER_TOOLTIP_ENABLED"] = "启用"; L["BONUSSCANNER_TOOLTIP_DISABLED"] = "禁用"; L["BONUSSCANNER_IBONUS_LABEL"] = "物品加成"; L["BONUSSCANNER_NOBONUS_LABEL"] = "没有任何加成."; L["BONUSSCANNER_CUREQ_LABEL"] = "当前装备属性加成"; L["BONUSSCANNER_CUREQDET_LABEL"] = "当前详细的装备属性加成"; L["BONUSSCANNER_OOR_LABEL"] = "超出距离."; L["BONUSSCANNER_GEMCOUNT_LABEL"] = "数量"; L["BONUSSCANNER_INVALIDTAR_LABEL"] = "目标无法统计."; L["BONUSSCANNER_SELTAR_LABEL"] = "请先选一个目标."; L["BONUSSCANNER_SLOT_LABEL"] = "插槽"; L["BONUSSCANNER_FAILEDPARSE_LABEL"] = "物品未被缓存或者服务器尚未出现."; L["BONUSSCANNER_CACHESUMMARY_LABEL"] = "BonusScanner物品缓存: "; L["BONUSSCANNER_CACHECLEAR_LABEL"] = "BonusScanner物品缓存已清除."; L["BONUSSCANNER_SPECIAL1_LABEL"] = " 爆击率"; L["BONUSSCANNER_SPECIAL2_LABEL"] = " 躲闪/招架"; L["BONUSSCANNER_SPECIAL3_LABEL"] = " 近战"; L["BONUSSCANNER_SPECIAL4_LABEL"] = " 法术"; L["BONUSSCANNER_SPECIAL5_LABEL"] = " 远程/法术"; L["BONUSSCANNER_ITEMID_LABEL"] = "物品 ID: |cffffffff"; L["BONUSSCANNER_ILVL_LABEL"] = "物品等级: |cffffffff"; L["BONUSSCANNER_ENCHANTID_LABEL"] = "附魔 ID: |cffffffff"; L["BONUSSCANNER_GEM1ID_LABEL"] = "宝石1 ID: |cffffffff"; L["BONUSSCANNER_GEM2ID_LABEL"] = "宝石2 ID: |cffffffff"; L["BONUSSCANNER_GEM3ID_LABEL"] = "宝石3 ID: |cffffffff"; L["BONUSSCANNER_GEMRED_LABEL"] = "红"; L["BONUSSCANNER_GEMBLUE_LABEL"] = "蓝"; L["BONUSSCANNER_GEMYELLOW_LABEL"] = "黄"; L["BONUSSCANNER_GEMPRISM_LABEL"] = "Prismatic"; L["BONUSSCANNER_AVERAGE_ILVL_LABEL"] = "平均物品等级"; L["BONUSSCANNER_NEEDS_RELOADUI_LABEL"] = "更改会在插件重载后生效."; L["BONUSSCANNER_LDB_PLUGIN_LABEL"] = "BonusScanner LDB 模块 "; --bonus categories L["BONUSSCANNER_CAT_ATT"] = "属性"; L["BONUSSCANNER_CAT_RES"] = "抗性"; L["BONUSSCANNER_CAT_SKILL"] = "技能"; L["BONUSSCANNER_CAT_BON"] = "近战/远程攻击"; L["BONUSSCANNER_CAT_SBON"] = "法术"; L["BONUSSCANNER_CAT_OBON"] = "生命和法力值"; L["BONUSSCANNER_CAT_EBON"] = "特殊加成"; L["BONUSSCANNER_CAT_GEMS"] = "宝石插槽"; --slash command text L["BONUSSCANNER_SLASH_STRING1"] = GREEN_FONT_COLOR_CODE.."BonusScanner 物品加成统计"; L["BONUSSCANNER_SLASH_STRING1a"] = "|cffffffff 作者 Crowley, Archarodim, jmsteele, Tristanian"; L["BONUSSCANNER_SLASH_STRING2"] = LIGHTYELLOW_FONT_COLOR_CODE.."用法: |cffffffff/bscan {show | details | tooltip | tooltip gems | itembasic | itemextend | broker | clearcache | target | target | | | }"; L["BONUSSCANNER_SLASH_STRING3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."show: |cffffffff显示当前装备的所有加成统计."; L["BONUSSCANNER_SLASH_STRING4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."details: |cffffffff显示详细的各类统计."; L["BONUSSCANNER_SLASH_STRING5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip: ["; L["BONUSSCANNER_SLASH_STRING5a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffff在提示上显示加成."; L["BONUSSCANNER_SLASH_STRING14"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip gems: ["; L["BONUSSCANNER_SLASH_STRING14a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffff在提示上显示宝石颜色."; L["BONUSSCANNER_SLASH_STRING12"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itembasic: ["; L["BONUSSCANNER_SLASH_STRING12a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffff在提示上显示物品的ID和等级."; L["BONUSSCANNER_SLASH_STRING13"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itemextend: ["; L["BONUSSCANNER_SLASH_STRING13a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffff在提示上显示物品的附魔和宝石ID."; L["BONUSSCANNER_SLASH_STRING15"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."broker: ["; L["BONUSSCANNER_SLASH_STRING15a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffff 控制 LDB 插件的状态,其用来显示角色的统计信息."; L["BONUSSCANNER_SLASH_STRING11"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."clearcache: |cffffffff清除缓存."; L["BONUSSCANNER_SLASH_STRING6"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target: |cffffffff显示你目标的加成统计(必须在距离内)."; L["BONUSSCANNER_SLASH_STRING7"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target : |cffffffff把你当前目标的加成数据密语给指定人."; L["BONUSSCANNER_SLASH_STRING8"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffff显示链接物品的加成(用Shift-Click插入链接)."; L["BONUSSCANNER_SLASH_STRING9"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.." : |cffffffff把你当前链接的加成数据密语给指定人."; L["BONUSSCANNER_SLASH_STRING10"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffff显示指定类别的加成统计.";