local L = LibStub("AceLocale-3.0"):NewLocale("BonusScanner","esES") if not L then return end -- bonus names L["BONUSSCANNER_NAMES"] = { --Base Stats STR = "Fuerza", AGI = "Agilidad", STA = "Aguante", INT = "Intelecto", SPI = "Espíritu", ARMOR = "Armadura", --Resistances ARCANERES = "Resistencia a lo Arcano", FIRERES = "Resistencia al Fuego", NATURERES = "Resistencia a la Naturaleza", FROSTRES = "Resistencia a la Escarcha", SHADOWRES = "Resistencia a las Sombras", --Skills FISHING = "Pesca", MINING = "Minería", HERBALISM = "Herboristería", SKINNING = "Desuello", DEFENSE = "Índice de Defensa", EXPERTISE = "Índice de Pericia", --Abilities BLOCK = "Índice de Bloqueo", BLOCKVALUE = "Valor de Bloqueo", DODGE = "Índice de Esquivar", PARRY = "Índice de Parar", RESILIENCE = "Índice de Temple", DMGWPN = "Daño cuerpo a cuerpo incrementado", RANGEDDMG = "Daño a distancia incrementado", ARMORPEN = "Índice de Penetración de armadura", -- DPS DPSMAIN = "DPS Arma principal", DPSRANGED = "DPS Arma a distancia", DPSTHROWN = "DPS Arma arrojadiza", --Attack Power ATTACKPOWER = "Poder de ataque", ATTACKPOWERUNDEAD = "Poder de ataque contra No-muertos", ATTACKPOWERFERAL = "Poder de ataque en forma feral", RANGEDATTACKPOWER = "Poder de ataque a distancia", --Critical CRIT = "Índice de golpe crítico", RANGEDCRIT = "Índice de golpe crítico a distancia", --Hit TOHIT = "Índice de Golpe", RANGEDHIT = "Índice de Golpe a distancia", --Haste HASTE = "Índice de Celeridad", --Spell Damage/healing DMGUNDEAD = "Daño de Hechizos contra No-muertos", ARCANEDMG = "Daño Arcano", FIREDMG = "Daño de Fuego", FROSTDMG = "Daño de Escarcha", HOLYDMG = "Daño Sagrado", NATUREDMG = "Daño de Naturaleza", SHADOWDMG = "Daño de Sombras", SPELLPEN = "Penetración de Hechizos", SPELLPOW = "Poder con hechizos", --Regen HEALTHREG = "Regeneración de Vida", MANAREG = "Regeneración de Maná", --Health/mana HEALTH = "Puntos de Vida", MANA = "Puntos de Maná", --Extra bonuses THREATREDUCTION = "% Reducción de Amenaza", THREATINCREASE = "% Incremento de Amenaza", INCRCRITDMG = "% Incremento de Daño Crítico", SPELLREFLECT = "% Reflejo de Hechizos", STUNRESIST = "% Resistencia a Aturdir", PERCINT = "% Intelecto", PERCBLOCKVALUE = "% Valor de Bloqueo con Escudo", -- WOTLK Metagems PERCARMOR = "% Incremento de Valor de Armadura", PERCMANA ="% Maná", PERCREDSPELLDMG = "% Reducción de Daño de Hechizos recibido", PERCSNARE = "% Reducción de la duración de Enraizar/Aturdir", PERCSILENCE = "% Reducción de la duración de Silenciar", PERCFEAR = "% Reducción de la duración de Miedo", PERCSTUN = "% Reducción de la duración de Aturdir", PERCCRITHEALING = "% Incremento de Curación crítica", }; -- equip and set bonus prefixes: --L["BONUSSCANNER_PREFIX_EQUIP"] = "Equipar: "; --no longer used but kept in case Blizzard decides to alter its own global string referring to this L["BONUSSCANNER_PREFIX_SET"] = "Conjunto: "; L["BONUSSCANNER_PREFIX_SOCKET"] = "Bonus ranura: "; L["BONUSSCANNER_WEAPON_SPEED"] = "Speed"; L["BONUSCANNER_GEM_STRINGS"] = { -- red ["Encaja en una ranura de color rojo."] = { red = 1, yellow = 0, blue = 0, prismatic = 0}, -- blue ["Encaja en una ranura de color azul."] = { red = 0, yellow = 0, blue = 1, prismatic = 0}, -- yellow ["Encaja en una ranura de color amarillo."] = { red = 0, yellow = 1, blue = 0, prismatic = 0}, -- purple ["Encaja en una ranura de color rojo o azul."] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, ["Encaja en una ranura de color azul o rojo."] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, -- green ["Encaja en una ranura de color azul o amarillo."] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, ["Encaja en una ranura de color amarillo o azul."] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, -- orange ["Encaja en una ranura de color rojo o amarillo."] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, ["Encaja en una ranura de color amarillo o rojo."] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, -- prismatic ["Encaja en cualquier ranura."] = { red = 0, yellow = 0, blue = 0, prismatic = 1}, ["Encaja en una ranura de color rojo, amarillo o azul."] = { red = 0, yellow = 0, blue = 0, prismatic = 1} } -- Enchant separators L["BONUSSCANNER_GLOBAL_SEP"] = " +"; L["BONUSSCANNER_SEPARATORS"] = { "/", ", ", " & ", " y " }; -- passive bonus patterns. checked against lines which start with above prefixes L["BONUSSCANNER_PATTERNS_PASSIVE"] = { --Skills { pattern = "+(%d+)% p. de armadura%)", effect = "ARMOR" }, { pattern = "+(%d+)% p. de índice de temple", effect = "RESILIENCE" }, { pattern = "Aumenta tu índice de defensa (%d+)% p.", effect = "DEFENSE" }, { pattern = "Aumenta tu índice de pericia (%d+)% p.", effect = "EXPERTISE" }, { pattern = "Aumenta tu índice de temple (%d+)% p.", effect = "RESILIENCE" }, { pattern = "Pesca aumentada %+(%d+)% p.", effect = "FISHING" }, -- Abilities { pattern = "%+(%d+) daño de arma", effect = "DMGWPN" }, { pattern = "Aumenta tu índice de bloqueo (%d+)% p.", effect = "BLOCK" }, { pattern = "Aumenta tu índice de esquivar (%d+)% p.", effect = "DODGE" }, { pattern = "Aumenta tu índice de parada (%d+)% p.", effect = "PARRY" }, { pattern = "Aumenta el valor de bloqueo de tu escudo (%d+)% p.", effect = "BLOCKVALUE" }, { pattern = "Aumenta tu índice de bloqueo con escudo (%d+)% p.", effect = "BLOCKVALUE" }, --Crit { pattern = "Mejora tu índice de golpe crítico (%d+)% p.", effect = "CRIT" }, { pattern = "Mejora tu índice de golpe crítico a distancia (%d+)% p.", effect = "RANGEDCRIT" }, --Damage/Heal/Spell Power { pattern = "Aumenta el poder con hechizos (%d+)% p.", effect = "SPELLPOW" }, { pattern = "Increases spell power by (%d+)%.", effect = "SPELLPOW" }, { pattern = "Increases your spell power by (%d+)%.", effect = "SPELLPOW" }, { pattern = "Increases shadow spell power by (%d+)%.", effect = "SHADOWDMG" }, { pattern = "Increases arcane spell power by (%d+)%.", effect = "ARCANEDMG" }, { pattern = "Increases fire spell power by (%d+)%.", effect = "FIREDMG" }, { pattern = "Increases frost spell power by (%d+)%.", effect = "FROSTDMG" }, { pattern = "Increases holy spell power by (%d+)%.", effect = "HOLYDMG" }, { pattern = "Increases nature spell power by (%d+)%.", effect = "NATUREDMG" }, { pattern = "Increases spell power slightly%.", effect = "SPELLPOW", value = 6 }, { pattern = "Increases damage done to Undead by magical spells and effects by up to (%d+)", effect = "DMGUNDEAD" }, -- Multibonus Equip patterns { pattern = "(%d+) aguante y reducción de duración de aturdir un (%d+)%", effect = {"STA","PERCSTUN"} }, { pattern = "(%d+) resistencia a las sombras y (%d+) aguante", effect = {"SHADOWRES","STA"} }, { pattern = "Increases spell power of all party members within %d+ yards by up to (%d+)%.", effect = "SPELLPOW" }, { pattern = "Increases your pet's resistances by 130 and increases your spell power by (%d+)%.", effect = "SPELLPOW" }, -- Void Star Talisman { pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" }, { pattern = "Increases the spell critical strike rating of all party members within %d+ yards by (%d+)%.", effect = "CRIT" }, --SPELLCRIT { pattern = "Increases defense rating by (%d+), Shadow resistance by (%d+) and your normal health regeneration by (%d+)%.", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"} }, --Attack power { pattern = "Aumenta el poder de ataque (%d+) p.", effect = "ATTACKPOWER" }, { pattern = "Aumenta tu poder de ataque (%d+) p.", effect = "ATTACKPOWER" }, { pattern = "Increases melee and ranged attack power by (%d+)%.", effect = {"ATTACKPOWER","RANGEDATTACKPOWER"} }, { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Increases ranged attack power by (%d+)%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Increases attack power by (%d+) in Cat, Bear, Dire Bear, and Moonkin forms only%.", effect = "ATTACKPOWERFERAL" }, { pattern = "Increases attack power by (%d+) when fighting Undead%.", effect = "ATTACKPOWERUNDEAD" }, { pattern = "+(%d+) Attack Power when fighting Undead%.", effect = "ATTACKPOWERUNDEAD" }, --Regen { pattern = "Restaura (%d+)% p. de maná cada 5 s.", effect = "MANAREG" }, { pattern = "Restaura (%d+)% p. de maná cada 9 s.", effect = "MANAREG" }, { pattern = "Restaura (%d+)% p. de maná cada 16 s.", effect = "MANAREG" }, { pattern = "Restaura (%d+)% p. de salud cada 5 s.", effect = "HEALTHREG" }, --Hit { pattern = "Mejora tu índice de golpe (%d+)% p.", effect = "TOHIT" }, --Haste { pattern = "Mejora tu índice de celeridad (%d+)% p.", effect = "HASTE" }, --Penetration { pattern = "Aumenta tu índice de penetración de armadura (%d+)% p.", effect = "ARMORPEN" }, { pattern = "Aumenta el índice de penetración de armadura (%d+)% p.", effect = "ARMORPEN" }, { pattern = "Decreases the magical resistances of your spell targets by (%d+).", effect = "SPELLPEN" }, { pattern = "Increases your spell penetration by (%d+)%.", effect = "SPELLPEN" }, }; -- generic patterns have the form "+xx bonus" or "bonus +xx" or even "xx bonus" with an optional % sign after the value. -- first the generic bonus string is looked up in the following table L["BONUSSCANNER_PATTERNS_GENERIC_LOOKUP"] = { ["todas las estadísticas"] = {"STR", "AGI", "STA", "INT", "SPI"}, ["agilidad"] = "AGI", ["Agilidad"] = "AGI", ["aguante"] = "STA", ["Aguante"] = "STA", ["espíritu"] = "SPI", ["Espíritu"] = "SPI", ["fuerza"] = "STR", ["Fuerza"] = "STR", ["intelecto"] = "INT", ["Intelecto"] = "INT", ["todas las resistencias"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, -- obsidian items ["Defensa"] = "DEFENSE", ["defensa"] = "DEFENSE", ["Defensa aumentada"] = "DEFENSE", ["Desuello"] = "SKINNING", ["Herboristería"] = "HERBALISM", ["Minería"] = "MINING", ["pesca"] = "FISHING", ["Pesca"] = "FISHING", ["Pesca aumentada"] = "FISHING", ["daño de arma"] = "DMGWPN", ["poder de ataque"] = "ATTACKPOWER", ["Attack Power when fighting Undead"] = "ATTACKPOWERUNDEAD", ["Attack Power in Cat, Bear, Dire Bear, and Moonkin forms only"] = "ATTACKPOWERFERAL", -- TBC/Wotlk Patterns Generic/Gems/Sockets ["golpe crítico a distancia"] = "RANGEDCRIT", ["índice de celeridad"] = "HASTE", ["índice de defensa"] = "DEFENSE", ["índice de esquivar"] = "DODGE", ["índice de golpe crítico"] = "CRIT", ["índice de parada"] = "PARRY", ["índice de penetración de armadura"] = "ARMORPEN", ["índice de pericia"] = "EXPERTISE", ["índice de temple"] = "RESILIENCE", ["maná cada 5 s."] = "MANAREG", ["maná por 5 s."] = "MANAREG", ["penetración del hechizo"] = "SPELLPEN", ["poder con hechizos"] = "SPELLPOW", ["Melee Damage"] = "DMGWPN", -- End TBC Patterns ["amenaza"] = "THREATINCREASE", ["armadura"] = "ARMOR", ["HP"] = "HEALTH", ["índice de bloqueo"] = "BLOCK", ["índice de golpe"] = "TOHIT", ["Reforzado"] = "ARMOR", ["salud"] = "HEALTH", ["Temple"] = "RESILIENCE", ["Dodge"] = "DODGE", ["Block"] = "BLOCKVALUE", ["Hit Rating"] = "TOHIT", ["Ranged Hit Rating"] = "RANGEDHIT", ["Ranged Attack Power"] = "RANGEDATTACKPOWER", ["Health per 5 sec"] = "HEALTHREG", ["Healing"] = "HEAL", ["Healing Spells"] = "HEAL", ["Increased Healing"] = "HEAL", ["Mana"] = "MANA", ["mana every 5 sec"] = "MANAREG", -- Patterns for color coded/special lines ["de daño crítico aumentado"] = "INCRCRITDMG", ["reducción de duración de aturdir un"] = "PERCSTUN", ["valor de bloqueo de escudo"] = "PERCBLOCKVALUE", ["Reduced Threat"] = "THREATREDUCTION", ["Spell Reflect"] = "SPELLREFLECT", ["Stun Resistance"] = "STUNRESIST", ["Stun Resist"] = "STUNRESIST", ["Increased Armor Value from Items"] = "PERCARMOR", ["Reduce Spell Damage Taken by"] = "PERCREDSPELLDMG", ["Silence Duration Reduced by"] = "PERCSILENCE", ["Fear Duration Reduced by"] = "PERCFEAR", ["Root Duration by"] = "PERCSNARE", ["Increased Critical Healing Effect"] = "PERCCRITHEALING", }; -- next we try to match against one pattern of stage 1 and one pattern of stage 2 and concatenate the effect strings L["BONUSSCANNER_PATTERNS_GENERIC_STAGE1"] = { { pattern = "Arcano", effect = "ARCANE" }, { pattern = "Escarcha", effect = "FROST" }, { pattern = "Fuego", effect = "FIRE" }, { pattern = "Naturaleza", effect = "NATURE" }, { pattern = "Sagrado", effect = "HOLY" }, { pattern = "Sombras", effect = "SHADOW" } }; L["BONUSSCANNER_PATTERNS_GENERIC_STAGE2"] = { { pattern = "resistencia", effect = "RES" }, { pattern = "daño", effect = "DMG" }, { pattern = "Effects", effect = "DMG" } }; -- finally if we got no match, we match against some special enchantment patterns. L["BONUSSCANNER_PATTERNS_OTHER"] = { -- Infused Amethyst { pattern = "Spell Power %+(%d+) and Stamina %+(%d+)", effect = {"SPELLPOW", "STA"} }, -- special patterns that cannot be handled any other way { pattern = "%+14 poder con hechizos y %+2%% intelecto", effect = {"SPELLPOW", "PERCINT"}, value = {14, 2} }, { pattern = "%+25 poder con hechizos y %+2%% intelecto", effect = {"SPELLPOW", "PERCINT"}, value = {25, 2} }, { pattern = "%+21 Critical Strike Rating and %+2%% Mana", effect = {"CRIT", "PERCMANA"}, value = {21, 2} }, { pattern = "%+12 Critical Strike Rating and Reduces Snare/Root Duration by 15%%", effect = {"CRIT", "PERCSNARE"}, value = {12, 15} }, { pattern = "%+21 Critical Strike Rating and Reduces Snare/Root Duration by 15%%", effect = {"CRIT", "PERCSNARE"}, value = {21, 15} }, { pattern = "%+18 Stamina and Stun Duration Reduced by 15%% Stun Resist", effect = {"STA", "PERCSTUN"}, value = {18, 15} }, { pattern = "%+18 Spell Power and %+4 Mana/5 seconds", effect = {"SPELLPOW", "MANAREG"}, value = {18, 4} }, { pattern = "%+24 Spell Power and %+6 Mana/5 seconds", effect = {"SPELLPOW", "MANAREG"}, value = {24, 6} }, { pattern = "%+61 Spell Power and %+6 Mana/5 seconds", effect = {"SPELLPOW", "MANAREG"}, value = {61, 6} }, { pattern = "%+(%d+)%% amenaza y (%d+) índice de parada", effect = {"THREATINCREASE","PARRY"} }, -- rest of custom patterns { pattern = "%+(%d+) aguante y aumenta (%d+)%% de valor de armadura de objetos", effect = {"STA", "PERCARMOR"} }, { pattern = "%+(%d+) índice de defensa %+(%d+)%% valor de bloqueo de escudo", effect = {"DEFENSE", "PERCBLOCKVALUE"} }, { pattern = "Sigilo y agilidad aumentados en (%d+) p.", effect = "AGI" }, { pattern = "Afilado (%+(%d+) daño)", effect = "DMGWPN" }, { pattern = "Reforzado %(%+(%d+) armadura%)", effect = "ARMOR" }, { pattern = "Increases attack power by (%d+) in Cat, Bear, Dire Bear, and Moonkin forms only%.", effect = "ATTACKPOWERFERAL" }, { pattern = "Mana Regen (%d+) per 5 sec", effect = "MANAREG" }, { pattern = "%+(%d+)%% Threat", effect = "THREATINCREASE" }, { pattern = "Scope %(%+(%d+) Critical Strike Rating%)", effect = "CRIT" }, { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANGEDDMG" }, }; -- localized strings L["BONUSSCANNER_BONUSSUM_LABEL"] = "Resumen de mejoras de objetos"; L["BONUSSCANNER_TOOLTIP_STRING"] = "Tooltip resumen de mejoras de BonusScanner"; L["BONUSSCANNER_TOOLTIPGEMS_STRING"] = "Número de gemas "; L["BONUSSCANNER_BASICLINKID_STRING"] = "IDs Itemlink básicos "; L["BONUSSCANNER_EXTENDEDLINKID_STRING"] = "IDs Itemlink extendidos "; L["BONUSSCANNER_TOOLTIP_ENABLED"] = "Activado"; L["BONUSSCANNER_TOOLTIP_DISABLED"] = "Desactivado"; L["BONUSSCANNER_IBONUS_LABEL"] = "Mejoras de objetos "; L["BONUSSCANNER_NOBONUS_LABEL"] = "No se han detectado Mejoras."; L["BONUSSCANNER_CUREQ_LABEL"] = "Mejoras del equipo actual"; L["BONUSSCANNER_CUREQDET_LABEL"] = "Detalles de mejoras del equipo actual"; L["BONUSSCANNER_OOR_LABEL"] = " está fuera de alcance."; L["BONUSSCANNER_GEMCOUNT_LABEL"] = "De color "; L["BONUSSCANNER_INVALIDTAR_LABEL"] = "Objetivo para escanear no válido."; L["BONUSSCANNER_SELTAR_LABEL"] = "Por favor elije un objetivo primero."; L["BONUSSCANNER_SLOT_LABEL"] = "hueco"; L["BONUSSCANNER_FAILEDPARSE_LABEL"] = "El objeto no está en la caché o no ha sido validado en el servidor."; L["BONUSSCANNER_CACHESUMMARY_LABEL"] = "Objetos cacheados por BonusScanner: "; L["BONUSSCANNER_CACHECLEAR_LABEL"] = "La caché de BonusScanner ha sido limpiada."; L["BONUSSCANNER_SPECIAL1_LABEL"] = " posibilidad de crítico"; L["BONUSSCANNER_SPECIAL2_LABEL"] = " esquivado/parado"; L["BONUSSCANNER_SPECIAL3_LABEL"] = " cuerpo a cuerpo"; L["BONUSSCANNER_SPECIAL4_LABEL"] = " hechizos"; L["BONUSSCANNER_SPECIAL5_LABEL"] = " ranged/spells"; L["BONUSSCANNER_ITEMID_LABEL"] = "ID de objeto: |cffffffff"; L["BONUSSCANNER_ILVL_LABEL"] = "Nivel de objeto: |cffffffff"; L["BONUSSCANNER_ENCHANTID_LABEL"] = "ID de encantamiento: |cffffffff"; L["BONUSSCANNER_GEM1ID_LABEL"] = "ID de gema 1: |cffffffff"; L["BONUSSCANNER_GEM2ID_LABEL"] = "ID de gema 2: |cffffffff"; L["BONUSSCANNER_GEM3ID_LABEL"] = "ID de gema 3: |cffffffff"; L["BONUSSCANNER_GEMRED_LABEL"] = "Rojo"; L["BONUSSCANNER_GEMBLUE_LABEL"] = "Azul"; L["BONUSSCANNER_GEMYELLOW_LABEL"] = "Amarillo"; L["BONUSSCANNER_GEMPRISM_LABEL"] = "Prismático"; L["BONUSSCANNER_AVERAGE_ILVL_LABEL"] = "Nivel medio de objetos"; L["BONUSSCANNER_NEEDS_RELOADUI_LABEL"] = "Los cambios tendrán efecto cuando el interface se vuelva a cargar."; L["BONUSSCANNER_LDB_PLUGIN_LABEL"] = "BonusScanner LDB Plugin "; --bonus categories L["BONUSSCANNER_CAT_ATT"] = "Atributos"; L["BONUSSCANNER_CAT_RES"] = "Resistencias"; L["BONUSSCANNER_CAT_SKILL"] = "Habilidades"; L["BONUSSCANNER_CAT_BON"] = "Combate cuerpo a cuerpo y a distancia"; L["BONUSSCANNER_CAT_SBON"] = "Hechizos"; L["BONUSSCANNER_CAT_OBON"] = "Vida y Maná"; L["BONUSSCANNER_CAT_EBON"] = "Bonificaciones especiales"; L["BONUSSCANNER_CAT_GEMS"] = "Gemas en ranuras"; --slash command text L["BONUSSCANNER_SLASH_STRING1"] = GREEN_FONT_COLOR_CODE.."BonusScanner "; L["BONUSSCANNER_SLASH_STRING1a"] = "|cffffffff por Crowley, Archarodim, jmsteele, Tristanian"; L["BONUSSCANNER_SLASH_STRING2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Uso: |cffffffff/bscan {show | details | tooltip | tooltip gems | itembasic | itemextend | broker | clearcache | target | target | | | }"; L["BONUSSCANNER_SLASH_STRING3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."show: |cffffffffMuestra todas las mejoras del equipo actual."; L["BONUSSCANNER_SLASH_STRING4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."details: |cffffffffMuestra mejoras en detalle."; L["BONUSSCANNER_SLASH_STRING5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip: ["; L["BONUSSCANNER_SLASH_STRING5a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAñade el resumen de mejoras al tooltip de un objeto."; L["BONUSSCANNER_SLASH_STRING14"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip gems: ["; L["BONUSSCANNER_SLASH_STRING14a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAñade el recuento de gemas de color a los tooltips (requiere activar los tooltips)."; L["BONUSSCANNER_SLASH_STRING12"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itembasic: ["; L["BONUSSCANNER_SLASH_STRING12a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAñade nivel y propiedades de un objeto a los tooltips (requiere activar los tooltips)."; L["BONUSSCANNER_SLASH_STRING13"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itemextend: ["; L["BONUSSCANNER_SLASH_STRING13a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAñade información sobre gemas y encantamientos a los tooltips (requiere activar los tooltips)."; L["BONUSSCANNER_SLASH_STRING15"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."broker: ["; L["BONUSSCANNER_SLASH_STRING15a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffCambia el estado del origen LDB, usado para mostrar las mejoras de objetos para el personaje actual."; L["BONUSSCANNER_SLASH_STRING11"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."clearcache: |cffffffffLimpia la cache de objetos y fuerza una recolección de basura."; L["BONUSSCANNER_SLASH_STRING6"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target: |cffffffffMuestra las mejoras del equipo del objetivo seleccionado (ha de estar en rango de inspección)."; L["BONUSSCANNER_SLASH_STRING7"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target : |cffffffffSusurra las mejoras del equipo del objetivo seleccionado al jugador especificado."; L["BONUSSCANNER_SLASH_STRING8"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffffMuestra las mejoras del objeto enlazado (inserta el enlace con Shift-Click)."; L["BONUSSCANNER_SLASH_STRING9"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.." : |cffffffffSusurra las mejoras del objeto enlazado al jugador especificado."; L["BONUSSCANNER_SLASH_STRING10"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffffMuestra las mejoras del objeto en la ubicación dada.";