local L = LibStub("AceLocale-3.0"):NewLocale("BonusScanner","frFR") if not L then return end -- bonus names L["BONUSSCANNER_NAMES"] = { --Base Stats STR = "Force ", AGI = "Agilit\195\169 ", STA = "Endurance ", INT = "Intelligence ", SPI = "Esprit ", ARMOR = "Armure ", --Resistances ARCANERES = "R\195\169sistance Arcane ", FIRERES = "R\195\169sistance Feu ", NATURERES = "R\195\169sistance Nature ", FROSTRES = "R\195\169sistance Givre ", SHADOWRES = "R\195\169sistance Ombre ", --Skills FISHING = "P\195\170che ", MINING = "Minage ", HERBALISM = "Herborisme ", SKINNING = "D\195\169pe\195\167age ", DEFENSE = "Score de d\195\169fense ", EXPERTISE = "Score d'expertise ", --Abilities BLOCK = "Blocage ", BLOCKVALUE = "Valeur de Blocage ", DODGE = "Esquive ", PARRY = "Score de parade ", RESILIENCE = "Score de r\195\169silience ", DMGWPN = "Augmentation de d\195\169\g\195\162ts en m\195\170l\195\169e ", -- Might of Cenarius etc. RANGEDDMG = "D\195\169\g\195\162ts de l'arme \195\160 distance ", ARMORPEN = "P\195\169n\195\169tration d'armure ", -- DPS DPSMAIN = "Main Weapon(s) DPS", DPSRANGED = "Ranged Weapon DPS", DPSTHROWN = "Thrown Weapon DPS", --Attack Power ATTACKPOWER = "Puissance d'attaque ", ATTACKPOWERUNDEAD = "Puissance d'attaque contre les morts-vivants ", ATTACKPOWERFERAL = "Puissance d'attaque en forme animale ", RANGEDATTACKPOWER = "Puissance d'attaque \195\160 distance ", --Critical CRIT = "Score de coup critique ", RANGEDCRIT = "Score de tirs critiques ", --HOLYCRIT = "Score de coup critique des sorts du Sacr\195\169 ", --Hit TOHIT = "Score de toucher ", RANGEDHIT = "Score de toucher \195\160 distance ", --Haste HASTE = "Score de h\195\162te ", --Spell Damage/healing DMGUNDEAD = "D\195\169\g\195\162ts des Sorts contre les morts-vivants ", ARCANEDMG = "D\195\169\g\195\162ts d'Arcane ", FIREDMG = "D\195\169\g\195\162ts de Feu ", FROSTDMG = "D\195\169\g\195\162ts de Givre ", HOLYDMG = "D\195\169\g\195\162ts du Sacr\195\169 ", NATUREDMG = "D\195\169\g\195\162ts de Nature ", SHADOWDMG = "D\195\169\g\195\162ts d'Ombre ", SPELLPEN = "P\195\169n\195\169tration des sorts ", SPELLPOW = "Puissance des sorts", --Regen HEALTHREG = "R\195\169g\195\169n\195\169ration de vie ", MANAREG = "R\195\169g\195\169n\195\169ration de mana ", --Health/mana HEALTH = "Points de vie ", MANA = "Points de mana ", --Extra bonuses THREATREDUCTION = "% de r\195\169duction de menace ", THREATINCREASE = "% d'augmentation de menace ", INCRCRITDMG = "% d'augmentation des dommages critiques ", SPELLREFLECT = "% de r\195\169flexion des sorts ", STUNRESIST = "% de r\195\169sistance aux effets d'\195\169tourdissement ", PERCINT = "% d'intelligence ", PERCBLOCKVALUE = "% de valeur de blocage ", -- WOTLK Metagems-- PERCARMOR = "% Increased Armor Value", PERCMANA ="% Mana", PERCREDSPELLDMG = "% Reduced Spell Damage Taken", PERCSNARE = "% Reduced Snare/Root Duration", PERCSILENCE = "% Reduced Silence Duration", PERCFEAR = "% Reduced Fear Duration", PERCSTUN = "% Reduced Stun Duration", PERCCRITHEALING = "% Increased Critical Healing", }; -- equip and set bonus prefixes: --L["BONUSSCANNER_PREFIX_EQUIP"] = "\195\137quip\195\169 : "; --no longer used but kept in case Blizzard decides to alter its own global string referring to this L["BONUSSCANNER_PREFIX_SET"] = "Complet : "; -- Attention le blanc après complet cache un caractère de controle L["BONUSSCANNER_PREFIX_SOCKET"] = "Bonus de sertissage : "; L["BONUSSCANNER_WEAPON_SPEED"] = "Vitesse"; -- translation needed ! L["BONUSCANNER_GEM_STRINGS"] = { -- red ["matches a red socket"] = { red = 1, yellow = 0, blue = 0, prismatic = 0}, -- blue ["matches a blue socket"] = { red = 0, yellow = 0, blue = 1, prismatic = 0}, -- yellow ["matches a yellow socket"] = { red = 0, yellow = 1, blue = 0, prismatic = 0}, -- purple ["matches a red or blue socket"] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, ["matches a blue or red socket"] = { red = 1, yellow = 0, blue = 1, prismatic = 0}, -- green ["matches a blue or yellow socket"] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, ["matches a yellow or blue socket"] = { red = 0, yellow = 1, blue = 1, prismatic = 0}, -- orange ["matches a red or yellow socket"] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, ["matches a yellow or red socket"] = { red = 1, yellow = 1, blue = 0, prismatic = 0}, -- prismatic ["matches any socket"] = { red = 0, yellow = 0, blue = 0, prismatic = 1}, ["matches a red, yellow or blue socket"] = { red = 0, yellow = 0, blue = 0, prismatic = 1} } -- Enchant separators L["BONUSSCANNER_GLOBAL_SEP"] = " +"; L["BONUSSCANNER_SEPARATORS"] = { "/", ", ", " & ", " et " }; -- passive bonus patterns. checked against lines which start with above prefixes L["BONUSSCANNER_PATTERNS_PASSIVE"] = { --Skills { pattern = "Augmente le score de d\195\169fense de (%d+)%.", effect = "DEFENSE" }, { pattern = "Augmente de (%d+) le score de r\195\169silience%.", effect = "RESILIENCE" }, -- old way : "Augmente le score de r\195\169silience de (%d+)%." { pattern = "Augmente le score d'expertise de (%d+)%.", effect = "EXPERTISE" }, { pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" }, -- fishing poles -- Abilities { pattern = "Augmente votre score de blocage de (%d+)%.", effect = "BLOCK" }, -- Gardien resplendissant { pattern = "Augmente de (%d+) le score de blocage%.", effect = "BLOCK" }, { pattern = "Augmente la valeur de blocage de votre bouclier de (%d+)%.", effect = "BLOCKVALUE" }, { pattern = "Augmente le score d'esquive de (%d+)%.", effect = "DODGE" }, -- Cape de maître des loups (Armurerie) { pattern = "Augmente de (%d+) le score d'esquive%.", effect = "DODGE" }, -- Cape de maître des loups { pattern = "Augmente de (%d+) le score de parade%.", effect = "PARRY" }, { pattern = "%+(%d+) aux d\195\169g\195\162ts des armes%.", effect = "DMGWPN" }, -- Might of Cenarius... { pattern = "%+(%d+) aux d\195\169g\195\162ts de l'arme%.", effect = "DMGWPN" }, -- Might of Cenarius... --Crit { pattern = "Augmente le score de coup critique de (%d+)%.", effect = "CRIT" }, -- Bague de jade lourde (Armurerie) { pattern = "Augmente de (%d+) le score de coup critique%.", effect = "CRIT" }, -- Bague de jade lourde { pattern = "Augmente de (%d+) le score de coup critique en m\195\170l\195\169e%.", effect = "CRIT" }, { pattern = "Increases your ranged critical strike rating by (%d+)%.", effect = "RANGEDCRIT" }, --Damage/Heal { pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+) au maximum%.", effect = "SPELLPOW" }, { pattern = "Increases your spell power by (%d+)%.", effect = "SPELLPOW" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets d'Ombre de (%d+) au maximum%.", effect = "SHADOWDMG" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets des Arcanes de (%d+) au maximum%.", effect = "ARCANEDMG" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets de Feu de (%d+) au maximum%.", effect = "FIREDMG" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets de Givre de (%d+) au maximum%.", effect = "FROSTDMG" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets du Sacr\195\169 de (%d+) au maximum%.", effect = "HOLYDMG" }, { pattern = "Augmente les d\195\169g\195\162ts inflig\195\169s par les sorts et effets de Nature de (%d+) au maximum%.", effect = "NATUREDMG" }, -- { pattern = "Increases damage and healing done by magical spells and effects slightly%.", effect = {"HEAL", "DMG"}, value = {6, 6} }, { pattern = "Increases damage done to Undead by magical spells and effects by up to (%d+)", effect = "DMGUNDEAD" }, -- Multibonus Equip patterns { pattern = "Increases spell power of all party members within %d+ yards by up to (%d+)%.", effect = "SPELLPOW" }, --{ pattern = "Augmente les soins prodigu\195\169s d'un maximum de (%d+) et les d\195\169\g\195\162ts d'un maximum de (%d+) pour tous les sorts et effets magiques%.", effect = {"HEAL","DMG"} }, --{ pattern = "Increases your pet's resistances by 130 and increases your spell damage by up to (%d+)%.", effect = "DMG" }, -- Void Star Talisman --{ pattern = "Increases your spell damage by up to (%d+) and your healing by up to (%d+)%.", effect = {"DMG","HEAL"} }, --{ pattern = "Increases healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%. ", effect = "HEAL" }, --{ pattern = "Increases damage and healing done by magical spells and effects of all party members within %d+ yards by up to (%d+)%.", effect = {"HEAL", "DMG"} }, { pattern = "Restores (%d+) mana per 5 seconds to all party members within %d+ yards%.", effect = "MANAREG" }, --{ pattern = "Increases the spell critical strike rating of all party members within %d+ yards by (%d+)%.", effect = "SPELLCRIT" }, { pattern = "Increases defense rating by (%d+), Shadow resistance by (%d+) and your normal health regeneration by (%d+)%.", effect = {"DEFENSE", "SHADOWRES", "HEALTHREG"} }, --Attack power { pattern = "Augmente de (%d+) la puissance d'attaque%.", effect = "ATTACKPOWER" }, { pattern = "Augmente de (%d+) la puissance d'attaque en m\195\170l\195\169e et \195\160 distance%.", effect = {"ATTACKPOWER","RANGEDATTACKPOWER"} }, -- Andonisus, Reaper of Souls pattern { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Increases ranged attack power by (%d+)%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Augmente de (%d+) la puissance d'attaque pour les formes de f\195\169lin, d'ours, d'ours redoutable et de s\195\169l\195\169nien uniquement%.", effect = "ATTACKPOWERFERAL" }, { pattern = "Augmente de (%d+) la puissance d'attaque lorsque vous combattez les morts-vivants%.", effect = "ATTACKPOWERUNDEAD" }, { pattern = "+(%d+) Attack Power when fighting Undead%.", effect = "ATTACKPOWERUNDEAD" }, --Regen { pattern = "Restores (%d+) health per 5 sec%.", effect = "HEALTHREG" }, { pattern = "Rend (%d+) points de vie toutes les 5 sec%.", effect = "HEALTHREG" }, -- both versions ('per' and 'every') seem to be used { pattern = "Restores (%d+) mana per 5 sec%.", effect = "MANAREG" }, { pattern = "Rend (%d+) points de mana toutes les 5 sec%.", effect = "MANAREG" }, --Hit { pattern = "Augmente le score de toucher de (%d+)%.", effect = "TOHIT" }, { pattern = "Augmente votre score de toucher de (%d+)%.", effect = "TOHIT" }, -- Rune de capitaine de la garde --Haste { pattern = "Augmente le score de h\195\162te de (%d+)%.", effect = "HASTE" }, --Penetration { pattern = "Decreases the magical resistances of your spell targets by (%d+).", effect = "SPELLPEN" }, { pattern = "Augmente la p\195\169n\195\169tration de vos sorts de (%d+)%.", effect = "SPELLPEN" }, { pattern = "Vos attaques ignorent (%d+) points de l'armure de votre adversaire%.", effect = "ARMORPEN" } }; -- generic patterns have the form "+xx bonus" or "bonus +xx" or even "xx bonus" with an optional % sign after the value. -- first the generic bonus string is looked up in the following table L["BONUSSCANNER_PATTERNS_GENERIC_LOOKUP"] = { ["\195\160 toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"}, -- enchantement ["Force"] = "STR", ["Agilit\195\169"] = "AGI", ["Endurance"] = "STA", ["Intelligence"] = "INT", ["Esprit"] = "SPI", ["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, -- obsidian items --["Resist All"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, -- prismatic gems (same localization in french as obsidian items) ["P\195\170che"] = "FISHING", ["App\195\162t"] = "FISHING", ["P\195\170che augment\195\169e"] = "FISHING", ["Minage"] = "MINING", ["Herborisme"] = "HERBALISM", ["D\195\169pe\195\167age"] = "SKINNING", ["D\195\169fense"] = "DEFENSE", ["D\195\169fense augment\195\169e"] = "DEFENSE", ["la puissance d'attaque"] = "ATTACKPOWER", ["la puissance d'attaque lorsque vous combattez les morts-vivants"] = "ATTACKPOWERUNDEAD", ["la puissance d'attaque pour les formes de f\195\169lin, d'ours, d'ours redoutable et de s\195\169l\195\169nien uniquement"] = "ATTACKPOWERFERAL", ["aux d\195\169\g\195\162ts des armes"] = "DMGWPN", ["aux d\195\169\g\195\162ts de l'arme"] = "DMGWPN", -- bonus enchantement arme 1M -- TBC Patterns Generic/Gems/Sockets ["\195\160 la puissance des sorts"] = "SPELLPOW", ["au score de coup critique"] = "CRIT", ["au score de critique"] = "CRIT", ["Crit Rating"] = "CRIT", ["\195\160 la p\195\169n\195\169tration des sorts"] = "SPELLPEN", ["au score de d\195\169fense"] = "DEFENSE", ["au score de h\195\162te"] = "HASTE", ["point de mana toutes les 5 sec"] = "MANAREG", ["points de mana toutes les 5 sec"] = "MANAREG", ["point de mana toutes les 5 secondes"] = "MANAREG", ["points de mana toutes les 5 secondes"] = "MANAREG", ["Mana restored per 5 seconds"] = "MANAREG", ["au score d'esquive"] = "DODGE", ["au score de parade"] = "PARRY", ["au score de r\195\169silience"] = "RESILIENCE", ["d\195\169\g\195\162ts subis en m\195\169l\195\169e"] = "DMGWPN", ["au score d'expertise"] = "EXPERTISE", -- End TBC Patterns ["Esquive"] = "DODGE", ["Block"] = "BLOCKVALUE", ["Block Value"] = "BLOCKVALUE", ["Block Rating"] = "BLOCK", ["Bloquer"] = "BLOCK", ["Toucher"] = "TOHIT", ["au score de toucher"] = "TOHIT", ["au score de toucher \195\160 distance"] = "RANGEDHIT", ["Puissance d'attaque \195\160 distance"] = "RANGEDATTACKPOWER", ["puissance d'attaque \195\160 distance"] = "RANGEDATTACKPOWER", -- Experimental for TBC ["Health per 5 sec"] = "HEALTHREG", ["health every 5 sec"] = "HEALTHREG", ["aux soins"] = "HEAL", ["aux sorts de soins"] = "HEAL", ["Increased Healing"] = "HEAL", ["mana every 5 sec"] = "MANAREG", ["\195\160 la r\195\169g\195\169n. de mana"] = "MANAREG", ["Critical"] = "CRIT", ["Critical Hit"] = "CRIT", ["Health"] = "HEALTH", ["HP"] = "HEALTH", ["points de mana"] = "MANA", ["Armure"] = "ARMOR", ["Renforc\195\169"] = "ARMOR", ["R\195\169silience"] = "RESILIENCE", -- Patterns for color coded/special lines ["Reduced Threat"] = "THREATREDUCTION", ["Increased Critical Damage"] = "INCRCRITDMG", ["Spell Reflect"] = "SPELLREFLECT", ["Stun Resistance"] = "STUNRESIST", ["Stun Resist"] = "STUNRESIST", ["Shield Block Value"] = "PERCBLOCKVALUE", ["Increased Armor Value from Items"] = "PERCARMOR", ["Reduce Spell Damage Taken by"] = "PERCREDSPELLDMG", ["Silence Duration Reduced by"] = "PERCSILENCE", ["Fear Duration Reduced by"] = "PERCFEAR", ["Stun Duration Reduced by"] = "PERCSTUN", ["Increased Critical Healing Effect"] = "PERCCRITHEALING", }; -- next we try to match against one pattern of stage 1 and one pattern of stage 2 and concatenate the effect strings L["BONUSSCANNER_PATTERNS_GENERIC_STAGE1"] = { { pattern = "Arcane", effect = "ARCANE" }, { pattern = "Feu", effect = "FIRE" }, { pattern = "Givre", effect = "FROST" }, { pattern = "Sacr\195\169", effect = "HOLY" }, { pattern = "Ombre", effect = "SHADOW" }, { pattern = "Nature", effect = "NATURE" } }; L["BONUSSCANNER_PATTERNS_GENERIC_STAGE2"] = { { pattern = "\195\160 la r\195\169sistance", effect = "RES" }, { pattern = "Damage", effect = "DMG" }, { pattern = "Effects", effect = "DMG" } }; -- finally if we got no match, we match against some special enchantment patterns. L["BONUSSCANNER_PATTERNS_OTHER"] = { -- Infused Amethyst { pattern = "Spell Power %+(%d+) and Stamina %+(%d+)", effect = {"SPELLPOW", "STA"} }, -- special patterns that cannot be handled any other way { pattern = "%+21 Critical Strike Rating and %+2%% Mana", effect = {"CRIT", "PERCMANA"}, value = {21, 2} }, { pattern = "%+12 Critical Strike Rating and Reduces Snare/Root Duration by 15%%", effect = {"CRIT", "PERCSNARE"}, value = {12, 15} }, { pattern = "%+21 Critical Strike Rating and Reduces Snare/Root Duration by 15%%", effect = {"CRIT", "PERCSNARE"}, value = {21, 15} }, { pattern = "%+14 Spell Power and %+2%% Intellect", effect = {"SPELLPOW", "PERCINT"}, value = {14, 2} }, { pattern = "%+25 Spell Power and %+2%% Intellect", effect = {"SPELLPOW", "PERCINT"}, value = {25, 2} }, { pattern = "%+18 Stamina and Stun Duration Reduced by 15%% Stun Resist", effect = {"STA", "PERCSTUN"}, value = {18, 15} }, -- rest of custom patterns { pattern = "Augmente de (%d+) la puissance d'attaque pour les formes de f\195\169lin, d'ours, d'ours redoutable et de s\195\169l\195\169nien uniquement%.", effect = "ATTACKPOWERFERAL" }, { pattern = "Mana Regen (%d+) per 5 sec", effect = "MANAREG" }, { pattern = "Renforc\195\169 %(%+(%d+) Armure%)", effect = "ARMOR" }, -- bonus des Renforts d'armure { pattern = "%+(%d+)%% Threat", effect = "THREATINCREASE" }, { pattern = "Scope %(%+(%d+) Critical Strike Rating%)", effect = "CRIT" }, { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANGEDDMG" }, }; -- localized strings L["BONUSSCANNER_BONUSSUM_LABEL"] = "Liste des bonus"; L["BONUSSCANNER_TOOLTIP_STRING"] = "BonusScanner Tooltip Bonus Summary "; L["BONUSSCANNER_TOOLTIPGEMS_STRING"] = "Compteur de gemmes "; L["BONUSSCANNER_BASICLINKID_STRING"] = "Basic Itemlink ID's "; L["BONUSSCANNER_EXTENDEDLINKID_STRING"] = "Extended Itemlink ID's "; L["BONUSSCANNER_TOOLTIP_ENABLED"] = "Activ\195\169"; L["BONUSSCANNER_TOOLTIP_DISABLED"] = "D\195\169sactiv\195\169"; L["BONUSSCANNER_IBONUS_LABEL"] = "Bonus de l'objet "; L["BONUSSCANNER_NOBONUS_LABEL"] = "Aucun bonus d\195\169tect\195\169."; L["BONUSSCANNER_CUREQ_LABEL"] = "Bonus de l'\195\169quipement en cours"; L["BONUSSCANNER_CUREQDET_LABEL"] = "D\195\169tail des bonus de l'\195\169quipement en cours"; L["BONUSSCANNER_OOR_LABEL"] = " est hors de port\195\169e."; L["BONUSSCANNER_GEMCOUNT_LABEL"] = "Correspond \195\160 "; L["BONUSSCANNER_INVALIDTAR_LABEL"] ="Cible invalide \195\160 scanner."; L["BONUSSCANNER_SELTAR_LABEL"] = "Veuillez s\195\169lectionner la cible d'abord."; L["BONUSSCANNER_SLOT_LABEL"] = "emplacement"; L["BONUSSCANNER_FAILEDPARSE_LABEL"] = "L'item n'est pas dans le cache ou n'a pas \195\169t\195\169 valid\195\169 sur le serveur."; L["BONUSSCANNER_CACHESUMMARY_LABEL"] = "Objets dans le cache de BonusScanner : "; L["BONUSSCANNER_CACHECLEAR_LABEL"] = "Le cache a \195\169t\195\169 nettoy\195\169."; L["BONUSSCANNER_SPECIAL1_LABEL"] = " chance de crit"; L["BONUSSCANNER_SPECIAL2_LABEL"] = " esquiv\195\169/par\195\169"; L["BONUSSCANNER_SPECIAL3_LABEL"] = " m\195\170l\195\169e"; L["BONUSSCANNER_SPECIAL4_LABEL"] = " sorts"; L["BONUSSCANNER_SPECIAL5_LABEL"] = " ranged/spells"; L["BONUSSCANNER_ITEMID_LABEL"] = "ID de l'objet: |cffffffff"; L["BONUSSCANNER_ILVL_LABEL"] = "Niveau de l'objet: |cffffffff"; L["BONUSSCANNER_ENCHANTID_LABEL"] = "ID de l'enchant: |cffffffff"; L["BONUSSCANNER_GEM1ID_LABEL"] = "ID de la gemme 1: |cffffffff"; L["BONUSSCANNER_GEM2ID_LABEL"] = "ID de la gemme 2: |cffffffff"; L["BONUSSCANNER_GEM3ID_LABEL"] = "ID de la gemme 3: |cffffffff"; L["BONUSSCANNER_GEMRED_LABEL"] = "Rouge"; L["BONUSSCANNER_GEMBLUE_LABEL"] = "Bleu"; L["BONUSSCANNER_GEMYELLOW_LABEL"] = "Jaune"; L["BONUSSCANNER_GEMPRISM_LABEL"] = "Prismatique"; L["BONUSSCANNER_AVERAGE_ILVL_LABEL"] = "Average item Level"; L["BONUSSCANNER_NEEDS_RELOADUI_LABEL"] = "Les changements prendront effet apr\195\168s rechargement de l'UI."; L["BONUSSCANNER_LDB_PLUGIN_LABEL"] = "Plugin LDB BonusScanner "; --bonus categories L["BONUSSCANNER_CAT_ATT"] = "Attributs"; L["BONUSSCANNER_CAT_RES"] = "R\195\169sistance"; L["BONUSSCANNER_CAT_SKILL"] = "Comp\195\169tences"; L["BONUSSCANNER_CAT_BON"] = "Combat en m\195\170l\195\169e et \195\160 distance"; L["BONUSSCANNER_CAT_SBON"] = "Sortil\195\168ges"; L["BONUSSCANNER_CAT_OBON"] = "Vie et mana"; L["BONUSSCANNER_CAT_EBON"] = "Bonus Sp\195\169ciaux"; L["BONUSSCANNER_CAT_GEMS"] = "Gemmes"; --slash command text L["BONUSSCANNER_SLASH_STRING1"] = GREEN_FONT_COLOR_CODE.."BonusScanner "; L["BONUSSCANNER_SLASH_STRING1a"] = "|cffffffff by Crowley, Archarodim, jmsteele, Tristanian"; L["BONUSSCANNER_SLASH_STRING2"] = LIGHTYELLOW_FONT_COLOR_CODE.."Utilisation: |cffffffff/bscan {show | details | tooltip | tooltip gems | itembasic | itemextend | broker | clearcache | target | target | | | }"; L["BONUSSCANNER_SLASH_STRING3"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."show: |cffffffffAffiche les bonus de l'\195\169quipement actuel."; L["BONUSSCANNER_SLASH_STRING4"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."details: |cffffffffAffiche les bonus tri\195\169 par emplacement."; L["BONUSSCANNER_SLASH_STRING5"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip: ["; L["BONUSSCANNER_SLASH_STRING5a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAffiche les bonus dans les tooltips."; L["BONUSSCANNER_SLASH_STRING14"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."tooltip gems: ["; L["BONUSSCANNER_SLASH_STRING14a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAffiche le nombre de gemmes dans les tooltips (les tooltips doivent \195\170tre activ\195\169s)."; L["BONUSSCANNER_SLASH_STRING12"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itembasic: ["; L["BONUSSCANNER_SLASH_STRING12a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAffiche l'ID et le niveau de l'objet dans les tooltips (les tooltips doivent \195\170tre activ\195\169s)."; L["BONUSSCANNER_SLASH_STRING13"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."itemextend: ["; L["BONUSSCANNER_SLASH_STRING13a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffAffiche l'ID de l'enchantement et l'ID des gemmes dans les tooltips (les tooltips doivent \195\170tre activ\195\169s)."; L["BONUSSCANNER_SLASH_STRING15"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."broker: ["; L["BONUSSCANNER_SLASH_STRING15a"] = LIGHTYELLOW_FONT_COLOR_CODE.."] |cffffffffChange l'\195\169tat du plugin LDB, pour afficher les bonus d' \195\169quipement pour le personnage courant."; L["BONUSSCANNER_SLASH_STRING11"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."clearcache: |cffffffffNettoyer le cache et vider la poubelle."; L["BONUSSCANNER_SLASH_STRING6"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target: |cffffffffAffiche les bonus du personnage cibl\195\169 (doit \195\170tre \195\160 port\195\169e)."; L["BONUSSCANNER_SLASH_STRING7"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.."target : |cffffffffChuchote les bonus de votre \195\169quipement en cours au joueur s\195\169lectionn\195\169."; L["BONUSSCANNER_SLASH_STRING8"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffffAffiche les bonus de l'objet en lien (ins\195\169rez le lien avec Shift-Clic)."; L["BONUSSCANNER_SLASH_STRING9"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE.." : |cffffffffChuchote les bonus de l'objet montr\195\169 au joueur indiqu\195\169."; L["BONUSSCANNER_SLASH_STRING10"] = " - "..LIGHTYELLOW_FONT_COLOR_CODE..": |cffffffffAffiche les bonus de l'emplacement indiqu\195\169.";