local MAJOR = "LibQTip-1.0" local MINOR = 29 -- Should be manually increased assert(LibStub, MAJOR.." requires LibStub") local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not lib then return end -- No upgrade needed ------------------------------------------------------------------------------ -- Upvalued globals ------------------------------------------------------------------------------ local type = type local select = select local error = error local pairs, ipairs = pairs, ipairs local tonumber, tostring = tonumber, tostring local strfind = string.find local math = math local min, max = math.min, math.max local setmetatable = setmetatable local tinsert, tremove = tinsert, tremove local wipe = wipe local CreateFrame = CreateFrame local UIParent = UIParent local MouseIsOver = MouseIsOver ------------------------------------------------------------------------------ -- Tables and locals ------------------------------------------------------------------------------ lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame")} lib.tipPrototype = lib.tipPrototype or setmetatable({}, lib.frameMetatable) lib.tipMetatable = lib.tipMetatable or {__index = lib.tipPrototype} lib.providerPrototype = lib.providerPrototype or {} lib.providerMetatable = lib.providerMetatable or {__index = lib.providerPrototype} lib.cellPrototype = lib.cellPrototype or setmetatable({}, lib.frameMetatable) lib.cellMetatable = lib.cellMetatable or { __index = lib.cellPrototype } lib.activeTooltips = lib.activeTooltips or {} lib.tooltipHeap = lib.tooltipHeap or {} lib.frameHeap = lib.frameHeap or {} lib.tableHeap = lib.tableHeap or {} local tipPrototype = lib.tipPrototype local tipMetatable = lib.tipMetatable local providerPrototype = lib.providerPrototype local providerMetatable = lib.providerMetatable local cellPrototype = lib.cellPrototype local cellMetatable = lib.cellMetatable local activeTooltips = lib.activeTooltips ------------------------------------------------------------------------------ -- Private methods for Caches and Tooltip ------------------------------------------------------------------------------ local AcquireTooltip, ReleaseTooltip local AcquireCell, ReleaseCell local AcquireTable, ReleaseTable local InitializeTooltip, SetTooltipSize, ResetTooltipSize, LayoutColspans local SetFrameScript, ClearFrameScripts ------------------------------------------------------------------------------ -- Cache debugging. ------------------------------------------------------------------------------ --[===[@debug@ local usedTables, usedFrames, usedTooltips = 0, 0, 0 --@end-debug@]===] ------------------------------------------------------------------------------ -- Internal constants to tweak the layout ------------------------------------------------------------------------------ local TOOLTIP_PADDING = 10 local CELL_MARGIN_H = 6 local CELL_MARGIN_V = 3 ------------------------------------------------------------------------------ -- Public library API ------------------------------------------------------------------------------ --- Create or retrieve the tooltip with the given key. -- If additional arguments are passed, they are passed to :SetColumnLayout for the acquired tooltip. -- @name LibQTip:Acquire(key[, numColumns, column1Justification, column2justification, ...]) -- @param key string or table - the tooltip key. Any value that can be used as a table key is accepted though you should try to provide unique keys to avoid conflicts. -- Numbers and booleans should be avoided and strings should be carefully chosen to avoid namespace clashes - no "MyTooltip" - you have been warned! -- @return tooltip Frame object - the acquired tooltip. -- @usage Acquire a tooltip with at least 5 columns, justification : left, center, left, left, left --
local tip = LibStub('LibQTip-1.0'):Acquire('MyFooBarTooltip', 5, "LEFT", "CENTER")
function lib:Acquire(key, ...)
if key == nil then error("attempt to use a nil key", 2) end
local tooltip = activeTooltips[key]
if not tooltip then
tooltip = AcquireTooltip()
InitializeTooltip(tooltip, key)
activeTooltips[key] = tooltip
end
if select('#', ...) > 0 then
-- Here we catch any error to properly report it for the calling code
local ok, msg = pcall(tooltip.SetColumnLayout, tooltip, ...)
if not ok then error(msg, 2) end
end
return tooltip
end
function lib:Release(tooltip)
local key = tooltip and tooltip.key
if not key or activeTooltips[key] ~= tooltip then return end
ReleaseTooltip(tooltip)
activeTooltips[key] = nil
end
function lib:IsAcquired(key)
if key == nil then error("attempt to use a nil key", 2) end
return not not activeTooltips[key]
end
function lib:IterateTooltips()
return pairs(activeTooltips)
end
------------------------------------------------------------------------------
-- Frame cache
------------------------------------------------------------------------------
local frameHeap = lib.frameHeap
local function AcquireFrame(parent)
local frame = tremove(frameHeap) or CreateFrame("Frame")
frame:SetParent(parent)
--[===[@debug@
usedFrames = usedFrames + 1
--@end-debug@]===]
return frame
end
local function ReleaseFrame(frame)
frame:Hide()
frame:SetParent(nil)
frame:ClearAllPoints()
frame:SetBackdrop(nil)
ClearFrameScripts(frame)
tinsert(frameHeap, frame)
--[===[@debug@
usedFrames = usedFrames - 1
--@end-debug@]===]
end
------------------------------------------------------------------------------
-- Dirty layout handler
------------------------------------------------------------------------------
lib.layoutCleaner = lib.layoutCleaner or CreateFrame('Frame')
local layoutCleaner = lib.layoutCleaner
layoutCleaner.registry = layoutCleaner.registry or {}
function layoutCleaner:RegisterForCleanup(tooltip)
self.registry[tooltip] = true
self:Show()
end
function layoutCleaner:CleanupLayouts()
self:Hide()
for tooltip in pairs(self.registry) do
LayoutColspans(tooltip)
end
wipe(self.registry)
end
layoutCleaner:SetScript('OnUpdate', layoutCleaner.CleanupLayouts)
------------------------------------------------------------------------------
-- CellProvider and Cell
------------------------------------------------------------------------------
function providerPrototype:AcquireCell()
local cell = tremove(self.heap)
if not cell then
cell = setmetatable(CreateFrame("Frame", nil, UIParent), self.cellMetatable)
if type(cell.InitializeCell) == 'function' then
cell:InitializeCell()
end
end
self.cells[cell] = true
return cell
end
function providerPrototype:ReleaseCell(cell)
if not self.cells[cell] then return end
if type(cell.ReleaseCell) == 'function' then
cell:ReleaseCell()
end
self.cells[cell] = nil
tinsert(self.heap, cell)
end
function providerPrototype:GetCellPrototype()
return self.cellPrototype, self.cellMetatable
end
function providerPrototype:IterateCells()
return pairs(self.cells)
end
function lib:CreateCellProvider(baseProvider)
local cellBaseMetatable, cellBasePrototype
if baseProvider and baseProvider.GetCellPrototype then
cellBasePrototype, cellBaseMetatable = baseProvider:GetCellPrototype()
else
cellBaseMetatable = cellMetatable
end
local cellPrototype = setmetatable({}, cellBaseMetatable)
local cellProvider = setmetatable({}, providerMetatable)
cellProvider.heap = {}
cellProvider.cells = {}
cellProvider.cellPrototype = cellPrototype
cellProvider.cellMetatable = { __index = cellPrototype }
return cellProvider, cellPrototype, cellBasePrototype
end
------------------------------------------------------------------------------
-- Basic label provider
------------------------------------------------------------------------------
if not lib.LabelProvider then
lib.LabelProvider, lib.LabelPrototype = lib:CreateCellProvider()
end
local labelProvider = lib.LabelProvider
local labelPrototype = lib.LabelPrototype
function labelPrototype:InitializeCell()
self.fontString = self:CreateFontString()
self.fontString:SetFontObject(GameTooltipText)
end
function labelPrototype:SetupCell(tooltip, value, justification, font, l_pad, r_pad, max_width, min_width, ...)
local fs = self.fontString
fs:SetFontObject(font or tooltip:GetFont())
fs:SetJustifyH(justification)
fs:SetText(tostring(value))
l_pad = l_pad or 0
r_pad = r_pad or 0
local width = fs:GetStringWidth() + l_pad + r_pad
fs:SetPoint("TOPLEFT", self, "TOPLEFT", l_pad, 0)
fs:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -r_pad, 0)
if max_width and min_width and (max_width < min_width) then
error("maximum width cannot be lower than minimum width: "..tostring(max_width).." < "..tostring(min_width), 2)
end
if min_width and width < min_width then width = min_width end
if max_width and max_width < width then width = max_width end
fs:SetWidth(width)
fs:Show()
-- Use GetHeight() instead of GetStringHeight() so lines which are longer than width will wrap.
return width, fs:GetHeight()
end
function labelPrototype:GetPosition() return self._line, self._column end
------------------------------------------------------------------------------
-- Tooltip cache
------------------------------------------------------------------------------
local tooltipHeap = lib.tooltipHeap
-- Returns a tooltip
function AcquireTooltip()
local tooltip = tremove(tooltipHeap)
if not tooltip then
tooltip = CreateFrame("Frame", nil, UIParent)
local scrollFrame = CreateFrame("ScrollFrame", nil, tooltip)
scrollFrame:SetPoint("TOP", tooltip, "TOP", 0, -TOOLTIP_PADDING)
scrollFrame:SetPoint("BOTTOM", tooltip, "BOTTOM", 0, TOOLTIP_PADDING)
scrollFrame:SetPoint("LEFT", tooltip, "LEFT", TOOLTIP_PADDING, 0)
scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
tooltip.scrollFrame = scrollFrame
local scrollChild = CreateFrame("Frame", nil, tooltip.scrollframe)
scrollFrame:SetScrollChild(scrollChild)
tooltip.scrollChild = scrollChild
setmetatable(tooltip, tipMetatable)
end
--[===[@debug@
usedTooltips = usedTooltips + 1
--@end-debug@]===]
return tooltip
end
-- Cleans the tooltip and stores it in the cache
function ReleaseTooltip(tooltip)
tooltip:SetAutoHideDelay(nil)
tooltip:Hide()
tooltip:ClearAllPoints()
tooltip:Clear()
if tooltip.slider then
tooltip.slider:SetValue(0)
tooltip.slider:Hide()
tooltip.scrollFrame:SetPoint("RIGHT", tooltip, "RIGHT", -TOOLTIP_PADDING, 0)
tooltip:EnableMouseWheel(false)
tooltip:SetScript("OnMouseWheel", nil)
end
for i, column in ipairs(tooltip.columns) do
tooltip.columns[i] = ReleaseFrame(column)
end
tooltip.columns = ReleaseTable(tooltip.columns)
tooltip.lines = ReleaseTable(tooltip.lines)
tooltip.colspans = ReleaseTable(tooltip.colspans)
layoutCleaner.registry[tooltip] = nil
tinsert(tooltipHeap, tooltip)
--[===[@debug@
usedTooltips = usedTooltips - 1
--@end-debug@]===]
end
------------------------------------------------------------------------------
-- Cell 'cache' (just a wrapper to the provider's cache)
------------------------------------------------------------------------------
-- Returns a cell for the given tooltip from the given provider
function AcquireCell(tooltip, provider)
local cell = provider:AcquireCell(tooltip)
cell:SetParent(tooltip.scrollChild)
cell:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 3)
cell._provider = provider
return cell
end
-- Cleans the cell hands it to its provider for storing
function ReleaseCell(cell)
cell:Hide()
cell:ClearAllPoints()
cell:SetParent(nil)
cell:SetBackdrop(nil)
ClearFrameScripts(cell)
cell._font, cell._justification, cell._colSpan, cell._line, cell._column = nil
cell._provider:ReleaseCell(cell)
cell._provider = nil
end
------------------------------------------------------------------------------
-- Table cache
------------------------------------------------------------------------------
local tableHeap = lib.tableHeap
-- Returns a table
function AcquireTable()
local tbl = tremove(tableHeap) or {}
--[===[@debug@
usedTables = usedTables + 1
--@end-debug@]===]
return tbl
end
-- Cleans the table and stores it in the cache
function ReleaseTable(table)
wipe(table)
tinsert(tableHeap, table)
--[===[@debug@
usedTables = usedTables - 1
--@end-debug@]===]
end
------------------------------------------------------------------------------
-- Tooltip prototype
------------------------------------------------------------------------------
function InitializeTooltip(tooltip, key)
----------------------------------------------------------------------
-- (Re)set frame settings
----------------------------------------------------------------------
tooltip:SetBackdrop(GameTooltip:GetBackdrop())
tooltip:SetBackdropColor(GameTooltip:GetBackdropColor())
tooltip:SetBackdropBorderColor(GameTooltip:GetBackdropBorderColor())
tooltip:SetScale(GameTooltip:GetScale())
tooltip:SetAlpha(1)
tooltip:SetFrameStrata("TOOLTIP")
tooltip:SetClampedToScreen(false)
----------------------------------------------------------------------
-- Internal data. Since it's possible to Acquire twice without calling
-- release, check for pre-existence.
----------------------------------------------------------------------
tooltip.key = key
tooltip.columns = tooltip.columns or AcquireTable()
tooltip.lines = tooltip.lines or AcquireTable()
tooltip.colspans = tooltip.colspans or AcquireTable()
tooltip.regularFont = GameTooltipText
tooltip.headerFont = GameTooltipHeaderText
tooltip.labelProvider = labelProvider
----------------------------------------------------------------------
-- Finishing procedures
----------------------------------------------------------------------
tooltip:SetAutoHideDelay(nil)
tooltip:Hide()
ResetTooltipSize(tooltip)
end
function tipPrototype:SetDefaultProvider(myProvider)
if not myProvider then return end
self.labelProvider = myProvider
end
function tipPrototype:GetDefaultProvider() return self.labelProvider end
local function checkJustification(justification, level, silent)
if justification ~= "LEFT" and justification ~= "CENTER" and justification ~= "RIGHT" then
if silent then return false end
error("invalid justification, must one of LEFT, CENTER or RIGHT, not: "..tostring(justification), level+1)
end
return true
end
function tipPrototype:SetColumnLayout(numColumns, ...)
if type(numColumns) ~= "number" or numColumns < 1 then
error("number of columns must be a positive number, not: "..tostring(numColumns), 2)
end
for i = 1, numColumns do
local justification = select(i, ...) or "LEFT"
checkJustification(justification, 2)
if self.columns[i] then
self.columns[i].justification = justification
else
self:AddColumn(justification)
end
end
end
function tipPrototype:AddColumn(justification)
justification = justification or "LEFT"
checkJustification(justification, 2)
local colNum = #self.columns + 1
local column = self.columns[colNum] or AcquireFrame(self.scrollChild)
column:SetFrameLevel(self.scrollChild:GetFrameLevel() + 1)
column.justification = justification
column.width = 0
column:SetWidth(1)
column:SetPoint("TOP", self.scrollChild)
column:SetPoint("BOTTOM", self.scrollChild)
if colNum > 1 then
column:SetPoint("LEFT", self.columns[colNum - 1], "RIGHT", CELL_MARGIN_H, 0)
SetTooltipSize(self, self.width + CELL_MARGIN_H, self.height)
else
column:SetPoint("LEFT", self.scrollChild)
end
column:Show()
self.columns[colNum] = column
return colNum
end
------------------------------------------------------------------------------
-- Scrollbar data and functions
------------------------------------------------------------------------------
local sliderBackdrop = {
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
["tile"] = true,
["edgeSize"] = 8,
["tileSize"] = 8,
["insets"] = {
["left"] = 3,
["right"] = 3,
["top"] = 3,
["bottom"] = 3,
},
}
local function slider_OnValueChanged(self)
self.scrollFrame:SetVerticalScroll(self:GetValue())
end
local function tooltip_OnMouseWheel(self, delta)
local slider = self.slider
local currentValue = slider:GetValue()
local minValue,maxValue = slider:GetMinMaxValues()
if delta < 0 and currentValue < maxValue then
slider:SetValue(min(maxValue, currentValue + 10))
elseif delta > 0 and currentValue > minValue then
slider:SetValue(max(minValue, currentValue - 10))
end
end
-- will resize the tooltip to fit the screen and show a scrollbar if needed
function tipPrototype:UpdateScrolling(maxheight)
self:SetClampedToScreen(false)
-- all data is in the tooltip; fix colspan width and prevent the layout cleaner from messing up the tooltip later
LayoutColspans(self)
layoutCleaner.registry[self] = nil
local topside = self:GetTop()
local bottomside = self:GetBottom()
local screensize = UIParent:GetHeight()
local tipsize = topside - bottomside
-- if the tooltip would be too high, limit its height and show the slider
if bottomside < 0 or topside > screensize or (maxheight and tipsize > maxheight) then
local shrink = (bottomside < 0 and (5 - bottomside) or 0) + (topside > screensize and (topside - screensize + 5) or 0)
if maxheight and tipsize - shrink > maxheight then
shrink = tipsize - maxheight
end
self:SetHeight(2 * TOOLTIP_PADDING + self.height - shrink)
self:SetWidth(2 * TOOLTIP_PADDING + self.width + 20)
self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -(TOOLTIP_PADDING + 20), 0)
if not self.slider then
local slider = CreateFrame("Slider", nil, self)
self.slider = slider
slider:SetOrientation("VERTICAL")
slider:SetPoint("TOPRIGHT", self, "TOPRIGHT", -TOOLTIP_PADDING, -TOOLTIP_PADDING)
slider:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -TOOLTIP_PADDING, TOOLTIP_PADDING)
slider:SetBackdrop(sliderBackdrop)
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
slider:SetMinMaxValues(0, 1)
slider:SetValueStep(1)
slider:SetWidth(12)
slider.scrollFrame = self.scrollFrame
slider:SetScript("OnValueChanged", slider_OnValueChanged)
slider:SetValue(0)
end
self.slider:SetMinMaxValues(0, shrink)
self.slider:Show()
self:EnableMouseWheel(true)
self:SetScript("OnMouseWheel", tooltip_OnMouseWheel)
else
self:SetHeight(2 * TOOLTIP_PADDING + self.height)
self:SetWidth(2 * TOOLTIP_PADDING + self.width)
self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -TOOLTIP_PADDING, 0)
if self.slider then
self.slider:SetValue(0)
self.slider:Hide()
self:EnableMouseWheel(false)
self:SetScript("OnMouseWheel", nil)
end
end
end
------------------------------------------------------------------------------
-- Tooltip methods for changing its contents.
------------------------------------------------------------------------------
function tipPrototype:Clear()
for i, line in ipairs(self.lines) do
for j, cell in pairs(line.cells) do
if cell then ReleaseCell(cell) end
end
ReleaseTable(line.cells)
line.cells = nil
ReleaseFrame(line)
self.lines[i] = nil
end
for i, column in ipairs(self.columns) do
column.width = 0
column:SetWidth(1)
end
wipe(self.colspans)
ResetTooltipSize(self)
end
local function checkFont(font, level, silent)
if not font or type(font) ~= 'table' or type(font.IsObjectType) ~= 'function' or not font:IsObjectType("Font") then
if silent then return false end
error("font must be Font instance, not: "..tostring(font), level+1)
end
return true
end
function tipPrototype:SetFont(font)
checkFont(font, 2)
self.regularFont = font
end
function tipPrototype:GetFont() return self.regularFont end
function tipPrototype:SetHeaderFont(font)
checkFont(font, 2)
self.headerFont = font
end
function tipPrototype:GetHeaderFont() return self.headerFont end
function SetTooltipSize(tooltip, width, height)
tooltip:SetHeight(2 * TOOLTIP_PADDING + height)
tooltip.scrollChild:SetHeight(height)
tooltip.height = height
tooltip:SetWidth(2 * TOOLTIP_PADDING + width)
tooltip.scrollChild:SetWidth(width)
tooltip.width = width
end
-- Add 2 pixels to height so dangling letters (g, y, p, j, etc) are not clipped.
function ResetTooltipSize(tooltip)
SetTooltipSize(tooltip, max(0, (CELL_MARGIN_H * (#tooltip.columns - 1)) + (CELL_MARGIN_H / 2)), 2)
end
local function EnlargeColumn(tooltip, column, width)
if width > column.width then
SetTooltipSize(tooltip, tooltip.width + width - column.width, tooltip.height)
column.width = width
column:SetWidth(width)
end
end
function LayoutColspans(tooltip)
local columns = tooltip.columns
for colRange, width in pairs(tooltip.colspans) do
local left, right = colRange:match("^(%d+)%-(%d+)$")
left, right = tonumber(left), tonumber(right)
for col = left, right-1 do
width = width - columns[col].width - CELL_MARGIN_H
end
EnlargeColumn(tooltip, columns[right], width)
end
wipe(tooltip.colspans)
end
local function _SetCell(tooltip, lineNum, colNum, value, font, justification, colSpan, provider, ...)
local line = tooltip.lines[lineNum]
local cells = line.cells
-- Unset: be quick
if value == nil then
local cell = cells[colNum]
if cell then
for i = colNum, colNum + cell._colSpan - 1 do
cells[i] = nil
end
ReleaseCell(cell)
end
return lineNum, colNum
end
-- Check previous cell
local cell
local prevCell = cells[colNum]
if prevCell then
-- There is a cell here
font = font or prevCell._font
justification = justification or prevCell._justification
colSpan = colSpan or prevCell._colSpan
-- Clear the currently marked colspan
for i = colNum + 1, colNum + prevCell._colSpan - 1 do
cells[i] = nil
end
if provider == nil or prevCell._provider == provider then
-- Reuse existing cell
cell = prevCell
provider = cell._provider
else
-- A new cell is required
cells[colNum] = ReleaseCell(prevCell)
end
elseif prevCell == nil then
-- Creating a new cell, using meaningful defaults.
provider = provider or tooltip.labelProvider
font = font or tooltip.regularFont
justification = justification or tooltip.columns[colNum].justification or "LEFT"
colSpan = colSpan or 1
else
error("overlapping cells at column "..colNum, 3)
end
local tooltipWidth = #tooltip.columns
local rightColNum
if colSpan > 0 then
rightColNum = colNum + colSpan - 1
if rightColNum > tooltipWidth then
error("ColSpan too big, cell extends beyond right-most column", 3)
end
else
-- Zero or negative: count back from right-most columns
rightColNum = max(colNum, tooltipWidth + colSpan)
-- Update colspan to its effective value
colSpan = 1 + rightColNum - colNum
end
-- Cleanup colspans
for i = colNum + 1, rightColNum do
local cell = cells[i]
if cell then
ReleaseCell(cell)
elseif cell == false then
error("overlapping cells at column "..i, 3)
end
cells[i] = false
end
-- Create the cell
if not cell then
cell = AcquireCell(tooltip, provider)
cells[colNum] = cell
end
-- Anchor the cell
cell:SetPoint("LEFT", tooltip.columns[colNum])
cell:SetPoint("RIGHT", tooltip.columns[rightColNum])
cell:SetPoint("TOP", line)
cell:SetPoint("BOTTOM", line)
-- Store the cell settings directly into the cell
-- That's a bit risky but is really cheap compared to other ways to do it
cell._font, cell._justification, cell._colSpan, cell._line, cell._column = font, justification, colSpan, lineNum, colNum
-- Setup the cell content
local width, height = cell:SetupCell(tooltip, value, justification, font, ...)
cell:Show()
if colSpan > 1 then
-- Postpone width changes until the tooltip is shown
local colRange = colNum.."-"..rightColNum
tooltip.colspans[colRange] = max(tooltip.colspans[colRange] or 0, width)
layoutCleaner:RegisterForCleanup(tooltip)
else
-- Enlarge the column and tooltip if need be
EnlargeColumn(tooltip, tooltip.columns[colNum], width)
end
-- Enlarge the line and tooltip if need be
if height > line.height then
SetTooltipSize(tooltip, tooltip.width, tooltip.height + height - line.height)
line.height = height
line:SetHeight(height)
end
if rightColNum < tooltipWidth then
return lineNum, rightColNum + 1
else
return lineNum, nil
end
end
local function CreateLine(tooltip, font, ...)
if #tooltip.columns == 0 then
error("column layout should be defined before adding line", 3)
end
local lineNum = #tooltip.lines + 1
local line = tooltip.lines[lineNum] or AcquireFrame(tooltip.scrollChild)
line:SetFrameLevel(tooltip.scrollChild:GetFrameLevel() + 2)
line:SetPoint('LEFT', tooltip.scrollChild)
line:SetPoint('RIGHT', tooltip.scrollChild)
if lineNum > 1 then
line:SetPoint('TOP', tooltip.lines[lineNum-1], 'BOTTOM', 0, -CELL_MARGIN_V)
SetTooltipSize(tooltip, tooltip.width, tooltip.height + CELL_MARGIN_V)
else
line:SetPoint('TOP', tooltip.scrollChild)
end
tooltip.lines[lineNum] = line
line.cells = line.cells or AcquireTable()
line.height = 0
line:SetHeight(1)
line:Show()
local colNum = 1
for i = 1, #tooltip.columns do
local value = select(i, ...)
if value ~= nil then
lineNum, colNum = _SetCell(tooltip, lineNum, i, value, font, nil, 1, tooltip.labelProvider)
end
end
return lineNum, colNum
end
function tipPrototype:AddLine(...)
return CreateLine(self, self.regularFont, ...)
end
function tipPrototype:AddHeader(...)
return CreateLine(self, self.headerFont, ...)
end
local GenericBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
}
function tipPrototype:AddSeparator(height, r, g, b, a)
local lineNum, colNum = self:AddLine()
local line = self.lines[lineNum]
local color = NORMAL_FONT_COLOR
height = height or 1
SetTooltipSize(self, self.width, self.height + height)
line.height = height
line:SetHeight(height)
line:SetBackdrop(GenericBackdrop)
line:SetBackdropColor(r or color.r, g or color.g, b or color.b, a or 1)
return lineNum, colNum
end
function tipPrototype:SetCellColor(lineNum, colNum, r, g, b, a)
local cell = self.lines[lineNum].cells[colNum]
if cell then
local sr, sg, sb, sa = self:GetBackdropColor()
cell:SetBackdrop(GenericBackdrop)
cell:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
end
function tipPrototype:SetColumnColor(colNum, r, g, b, a)
local column = self.columns[colNum]
if column then
local sr, sg, sb, sa = self:GetBackdropColor()
column:SetBackdrop(GenericBackdrop)
column:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
end
function tipPrototype:SetLineColor(lineNum, r, g, b, a)
local line = self.lines[lineNum]
if line then
local sr, sg, sb, sa = self:GetBackdropColor()
line:SetBackdrop(GenericBackdrop)
line:SetBackdropColor(r or sr, g or sg, b or sb, a or sa)
end
end
-- TODO: fixed argument positions / remove checks for performance?
function tipPrototype:SetCell(lineNum, colNum, value, ...)
-- Mandatory argument checking
if type(lineNum) ~= "number" then
error("line number must be a number, not: "..tostring(lineNum), 2)
elseif lineNum < 1 or lineNum > #self.lines then
error("line number out of range: "..tostring(lineNum), 2)
elseif type(colNum) ~= "number" then
error("column number must be a number, not: "..tostring(colNum), 2)
elseif colNum < 1 or colNum > #self.columns then
error("column number out of range: "..tostring(colNum), 2)
end
-- Variable argument checking
local font, justification, colSpan, provider
local i, arg = 1, ...
if arg == nil or checkFont(arg, 2, true) then
i, font, arg = 2, ...
end
if arg == nil or checkJustification(arg, 2, true) then
i, justification, arg = i + 1, select(i, ...)
end
if arg == nil or type(arg) == 'number' then
i, colSpan, arg = i + 1, select(i, ...)
end
if arg == nil or type(arg) == 'table' and type(arg.AcquireCell) == 'function' then
i, provider = i + 1, arg
end
return _SetCell(self, lineNum, colNum, value, font, justification, colSpan, provider, select(i, ...))
end
function tipPrototype:GetLineCount() return #self.lines end
function tipPrototype:GetColumnCount() return #self.columns end
------------------------------------------------------------------------------
-- Frame Scripts
------------------------------------------------------------------------------
local highlight = CreateFrame("Frame", nil, UIParent)
highlight:SetFrameStrata("TOOLTIP")
highlight:Hide()
highlight._texture = highlight:CreateTexture(nil, "OVERLAY")
highlight._texture:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight._texture:SetBlendMode("ADD")
highlight._texture:SetAllPoints(highlight)
local scripts = {
OnEnter = function(frame, ...)
highlight:SetParent(frame)
highlight:SetAllPoints(frame)
highlight:Show()
if frame._OnEnter_func then
frame:_OnEnter_func(frame._OnEnter_arg, ...)
end
end,
OnLeave = function(frame, ...)
highlight:Hide()
highlight:ClearAllPoints()
highlight:SetParent(nil)
if frame._OnLeave_func then
frame:_OnLeave_func(frame._OnLeave_arg, ...)
end
end,
OnMouseDown = function(frame, ...)
frame:_OnMouseDown_func(frame._OnMouseDown_arg, ...)
end,
OnMouseUp = function(frame, ...)
frame:_OnMouseUp_func(frame._OnMouseUp_arg, ...)
end,
}
function SetFrameScript(frame, script, func, arg)
if not scripts[script] then
return
end
frame["_"..script.."_func"] = func
frame["_"..script.."_arg"] = arg
if script == "OnMouseDown" or script == "OnMouseUp" then
if func then
frame:SetScript(script, scripts[script])
else
frame:SetScript(script, nil)
end
end
-- if at least one script is set, set the OnEnter/OnLeave scripts for the highlight
if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func then
frame:EnableMouse(true)
frame:SetScript("OnEnter", scripts.OnEnter)
frame:SetScript("OnLeave", scripts.OnLeave)
else
frame:EnableMouse(false)
frame:SetScript("OnEnter", nil)
frame:SetScript("OnLeave", nil)
end
end
function ClearFrameScripts(frame)
if frame._OnEnter_func or frame._OnLeave_func or frame._OnMouseDown_func or frame._OnMouseUp_func then
frame:EnableMouse(false)
frame:SetScript("OnEnter", nil)
frame._OnEnter_func = nil
frame._OnEnter_arg = nil
frame:SetScript("OnLeave", nil)
frame._OnLeave_func = nil
frame._OnLeave_arg = nil
frame:SetScript("OnMouseDown", nil)
frame._OnMouseDown_func = nil
frame._OnMouseDown_arg = nil
frame:SetScript("OnMouseUp", nil)
frame._OnMouseUp_func = nil
frame._OnMouseUp_arg = nil
end
end
function tipPrototype:SetLineScript(lineNum, script, func, arg)
SetFrameScript(self.lines[lineNum], script, func, arg)
end
function tipPrototype:SetColumnScript(colNum, script, func, arg)
SetFrameScript(self.columns[colNum], script, func, arg)
end
function tipPrototype:SetCellScript(lineNum, colNum, script, func, arg)
local cell = self.lines[lineNum].cells[colNum]
if cell then
SetFrameScript(cell, script, func, arg)
end
end
------------------------------------------------------------------------------
-- Auto-hiding feature
------------------------------------------------------------------------------
-- Script of the auto-hiding child frame
local function AutoHideTimerFrame_OnUpdate(self, elapsed)
self.checkElapsed = self.checkElapsed + elapsed
if self.checkElapsed > 0.1 then
if MouseIsOver(self.parent) or (self.alternateFrame and MouseIsOver(self.alternateFrame)) then
self.elapsed = 0
else
self.elapsed = self.elapsed + self.checkElapsed
if self.elapsed >= self.delay then
lib:Release(self.parent)
end
end
self.checkElapsed = 0
end
end
-- Usage:
-- :SetAutoHideDelay(0.25) => hides after 0.25sec outside of the tooltip
-- :SetAutoHideDelay(0.25, someFrame) => hides after 0.25sec outside of both the tooltip and someFrame
-- :SetAutoHideDelay() => disable auto-hiding (default)
function tipPrototype:SetAutoHideDelay(delay, alternateFrame)
local timerFrame = self.autoHideTimerFrame
delay = tonumber(delay) or 0
if delay > 0 then
if not timerFrame then
timerFrame = AcquireFrame(self)
timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)
self.autoHideTimerFrame = timerFrame
end
timerFrame.parent = self
timerFrame.checkElapsed = 0
timerFrame.elapsed = 0
timerFrame.delay = delay
timerFrame.alternateFrame = alternateFrame
timerFrame:Show()
elseif timerFrame then
self.autoHideTimerFrame = nil
timerFrame.alternateFrame = nil
timerFrame:SetScript("OnUpdate", nil)
ReleaseFrame(timerFrame)
end
end
------------------------------------------------------------------------------
-- "Smart" Anchoring
------------------------------------------------------------------------------
local function GetTipAnchor(frame)
local x,y = frame:GetCenter()
if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
local hhalf = (x > UIParent:GetWidth() * 2/3) and "RIGHT" or (x < UIParent:GetWidth() / 3) and "LEFT" or ""
local vhalf = (y > UIParent:GetHeight() / 2) and "TOP" or "BOTTOM"
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end
function tipPrototype:SmartAnchorTo(frame)
if not frame then
error("Invalid frame provided.", 2)
end
self:ClearAllPoints()
self:SetClampedToScreen(true)
self:SetPoint(GetTipAnchor(frame))
end
------------------------------------------------------------------------------
-- Debug slashcmds
------------------------------------------------------------------------------
--[===[@debug@
local print = print
local function PrintStats()
local tipCache = tostring(#tooltipHeap)
local frameCache = tostring(#frameHeap)
local tableCache = tostring(#tableHeap)
print("Tooltips used: "..usedTooltips..", Cached: "..tipCache..", Total: "..tipCache + usedTooltips)
print("Frames used: "..usedFrames..", Cached: "..frameCache..", Total: "..frameCache + usedFrames)
print("Tables used: "..usedTables..", Cached: "..tableCache..", Total: "..tableCache + usedTables)
local header = false
for k, v in pairs(activeTooltips) do
if not header then
print("Active tooltips:")
header = true
end
print("- "..k)
end
end
SLASH_LibQTip1 = "/qtip"
SlashCmdList["LibQTip"] = PrintStats
--@end-debug@]===]