Recount:MainWindowPrevMode()
Recount:MainWindowNextMode()
Recount:SetMainWindowModeByLabel("Damage Done")
Recount:SetMainWindowModeByLabel("DPS")
Recount:SetMainWindowModeByLabel("Friendly Fire")
Recount:SetMainWindowModeByLabel("Damage Taken")
Recount:SetMainWindowModeByLabel("Healing Done")
Recount:SetMainWindowModeByLabel("Healing Taken")
Recount:SetMainWindowModeByLabel("Overhealing Done")
Recount:SetMainWindowModeByLabel("Deaths")
Recount:SetMainWindowModeByLabel("DOT Uptime")
Recount:SetMainWindowModeByLabel("HOT Uptime")
Recount:SetMainWindowModeByLabel("Dispels")
Recount:SetMainWindowModeByLabel("Dispelled")
Recount:SetMainWindowModeByLabel("Interrupts")
Recount:SetMainWindowModeByLabel("CC Breakers")
Recount:SetMainWindowModeByLabel("Activity")
Recount:SetMainWindowModeByLabel("Ressers")
Recount:SetMainWindowModeByLabel("Mana Gained")
Recount:SetMainWindowModeByLabel("Energy Gained")
Recount:SetMainWindowModeByLabel("Rage Gained")
Recount:SetMainWindowModeByLabel("Runic Power Gained")
Recount:ShowReport("Main",Recount.ReportData)
Recount:ShowReport("Detail",Recount.ReportDetail)
Recount:ShowReset()
Recount.MainWindow:Show();Recount:RefreshMainWindow()
Recount.MainWindow:Hide()
if Recount.MainWindow:IsShown() then Recount.MainWindow:Hide() else Recount.MainWindow:Show();Recount:RefreshMainWindow() end
Recount:SetGlobalDataCollect(not Recount.db.profile.GlobalDataCollect)