Recount:MainWindowPrevMode() Recount:MainWindowNextMode() Recount:SetMainWindowModeByLabel("Damage Done") Recount:SetMainWindowModeByLabel("DPS") Recount:SetMainWindowModeByLabel("Friendly Fire") Recount:SetMainWindowModeByLabel("Damage Taken") Recount:SetMainWindowModeByLabel("Healing Done") Recount:SetMainWindowModeByLabel("Healing Taken") Recount:SetMainWindowModeByLabel("Overhealing Done") Recount:SetMainWindowModeByLabel("Deaths") Recount:SetMainWindowModeByLabel("DOT Uptime") Recount:SetMainWindowModeByLabel("HOT Uptime") Recount:SetMainWindowModeByLabel("Dispels") Recount:SetMainWindowModeByLabel("Dispelled") Recount:SetMainWindowModeByLabel("Interrupts") Recount:SetMainWindowModeByLabel("CC Breakers") Recount:SetMainWindowModeByLabel("Activity") Recount:SetMainWindowModeByLabel("Ressers") Recount:SetMainWindowModeByLabel("Mana Gained") Recount:SetMainWindowModeByLabel("Energy Gained") Recount:SetMainWindowModeByLabel("Rage Gained") Recount:SetMainWindowModeByLabel("Runic Power Gained") Recount:ShowReport("Main",Recount.ReportData) Recount:ShowReport("Detail",Recount.ReportDetail) Recount:ShowReset() Recount.MainWindow:Show();Recount:RefreshMainWindow() Recount.MainWindow:Hide() if Recount.MainWindow:IsShown() then Recount.MainWindow:Hide() else Recount.MainWindow:Show();Recount:RefreshMainWindow() end Recount:SetGlobalDataCollect(not Recount.db.profile.GlobalDataCollect)