-- Recount's CCBreakers Tracker Module. -- This can be deleted/renamed (to say TrackerModule_*_off.lua) to remove the mode local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale( "Recount" ) local revision = tonumber(string.sub("$Revision: 1079 $", 12, -3)) local Recount = _G.Recount if Recount.Version < revision then Recount.Version = revision end local dbCombatants local srcRetention local dstRetention local DetailTitles={} DetailTitles.CC={ TopNames = L["Broke"], TopCount = "", TopAmount = L["Count"], BotNames = L["Broke On"], BotMin = "", BotAvg = "", BotMax = "", BotAmount = L["Count"] } local CCId={ [118]=true, -- Polymorph (rank 1) [12824]=true, -- Polymorph (rank 2) [12825]=true, -- Polymorph (rank 3) [12826]=true, -- Polymorph (rank 4) [28272]=true, -- Polymorph (rank 1:pig) [28271]=true, -- Polymorph (rank 1:turtle) [9484]=true, -- Shackle Undead (rank 1) [9485]=true, -- Shackle Undead (rank 2) [10955]=true, -- Shackle Undead (rank 3) [3355]=true, -- Freezing Trap Effect (rank 1) [14308]=true, -- Freezing Trap Effect (rank 2) [14309]=true, -- Freezing Trap Effect (rank 3) [2637]=true, -- Hibernate (rank 1) [18657]=true, -- Hibernate (rank 2) [18658]=true, -- Hibernate (rank 3) [6770]=true, -- Sap (rank 1) [2070]=true, -- Sap (rank 2) [11297]=true, -- Sap (rank 3) [6358]=true, -- Seduction (succubus) } function Recount:SpellAuraBroken(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags,spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool) if not spellName then spellName = "Melee" end local ability if extraSpellName then ability = spellName .. " (" .. extraSpellName .. ")" else ability = spellName .." (Melee)" end if CCId[spellId] then Recount:AddCCBreaker(srcName, dstName, ability, srcGUID, srcFlags, dstGUID, dstFlags, extraSpellId) end end function Recount:AddCCBreaker(source, victim, ability,srcGUID,srcFlags,dstGUID,dstFlags) --Friendly fire interrupt? (Duels) local FriendlyFire = Recount:IsFriendlyFire(srcFlags,dstFlags) --Before any further processing need to check if we are going to be placed in combat or in combat if not Recount.InCombat and Recount.db.profile.RecordCombatOnly then if (not FriendlyFire) and (Recount:InGroup(srcFlags) or Recount:InGroup(dstFlags)) then Recount:PutInCombat() else return end end -- Name and ID of pet owners local sourceowner local sourceownerID local victimowner local victimownerID source, sourceowner, sourceownerID = Recount:DetectPet(source, srcGUID, srcFlags) victim, victimowner, victimownerID = Recount:DetectPet(victim, dstGUID, dstFlags) srcRetention = Recount.srcRetention if srcRetention then if not dbCombatants[source] then Recount:AddCombatant(source,sourceowner,srcGUID,srcFlags, sourceownerID) end -- Elsia: Until here is if pets heal anybody. local sourceData=dbCombatants[source] if sourceData then Recount:SetActive(sourceData) --Fight tracking purposes to speed up leaving combat sourceData.LastFightIn=Recount.db2.FightNum if not FriendlyFire then Recount:AddAmount(sourceData,"CCBreak",1) Recount:AddTableDataSum(sourceData,"CCBroken",ability,victim,1) end end end dstRetention = Recount.dstRetention if dstRetention then if not dbCombatants[victim] then Recount:AddCombatant(victim,victimowner,dstGUID,dstFlags, victimownerID) end local victimData=dbCombatants[victim] if victimData then Recount:SetActive(victimData) --Fight tracking purposes to speed up leaving combat victimData.LastFightIn=Recount.db2.FightNum end end end local DataModes = {} function DataModes:PolyBreak(data, num) if not data then return 0 end if num==1 then return (data.Fights[Recount.db.profile.CurDataSet].CCBreak or 0) end return (data.Fights[Recount.db.profile.CurDataSet].CCBreak or 0), {{data.Fights[Recount.db.profile.CurDataSet].CCBroken," "..L["CC Breaking"],DetailTitles.CC}} end local TooltipFuncs={} function TooltipFuncs:CCBroken(name,data) local SortedData,total GameTooltip:ClearLines() GameTooltip:AddLine(name) Recount:AddSortedTooltipData(L["Top 3"].." "..L["CC's Broken"],data and data.Fights[Recount.db.profile.CurDataSet] and data.Fights[Recount.db.profile.CurDataSet].CCBroken,3) end Recount:AddModeTooltip(L["CC Breakers"],DataModes.PolyBreak,TooltipFuncs.CCBroken,nil,nil,nil,nil) local oldlocalizer = Recount.LocalizeCombatants function Recount.LocalizeCombatants() dbCombatants = Recount.db2.combatants oldlocalizer() end