-- Recount Locale -- Please use the Localization App on WoWAce to Update this -- http://www.wowace.com/projects/recount/localization/ local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "zhCN") if not L then return end L["Ability"] = "技能" L["Ability Name"] = "技能名称" L["Absorbed"] = "被吸收" L["Activity"] = "活跃度" L["Add to Current Graph (Alt Click)"] = "添加到当前图表(Alt 点击)" L["Allows the data of a window to be reported"] = "发送统计数据的结果报告到指定的频道" L["Appearance"] = "外观" L["Arcane"] = "奥术" L["Arenas"] = "竞技场" L[" at "] = "在" L["Attacked"] = "攻击目标" L["Attacked by"] = "攻击来自" L["Attacked/Healed"] = "攻击/治疗" L["Attack Name"] = "攻击名称" L["Attack Summary Incoming (Click for Outgoing)"] = "伤害承受统计(点击切换为输出)" L["Attack Summary Outgoing (Click for Incoming)"] = "伤害输出统计(点击切换为承受)" L["Autodelete Time Data"] = "自动删除分时数据" L["Autohide On Combat"] = "战斗中隐藏" L["Autoswitch Shown Fight"] = "自动切换为当前战斗" L["Available Bandwidth"] = "可用带宽" L["Avg"] = "平均" L["Avg. DOTs Up"] = "平均 DOT 持续" L["Avg. HOTs Up"] = "平均治疗持续" L["Background"] = "背景" L["Bandwidth"] = "带宽" L["Bar Color Selection"] = "计量条颜色" L["Bar Selection"] = "选择样式" L["Bar Text"] = "计量条文本" L["Bar Text Options"] = "计量条文本选项" L["Battlegrounds"] = "战场" L["Block"] = "格挡" L["Blocked"] = "被格挡" L["Bosses"] = "首领" L["Bottom Color"] = "底端颜色" L["Broke"] = "打醒" L["Broke On"] = "打醒" L[" by "] = "由" L["Bytes"] = "字节" L["CC Breakers"] = "打醒控制" L["CC Breaking"] = "打醒控制" L["CC's Broken"] = "打醒控制" L["|cff40ff40Enabled|r"] = "|cff40ff40启用|r" L["|cffff4040Disabled|r"] = "|cffff4040禁用|r" L["Check Versions"] = "检查版本" L["Clamp To Screen"] = "限于屏幕内" L["Class Colors"] = "职业颜色" L["Click for more Details"] = "点击显示更多细节" L["Click for next Pet"] = "点击切换到下个宠物" L["Click|r to toggle the Recount window"] = "点击|r切换 Recount 窗口" L["Close"] = "关闭" L["Color"] = "颜色" L["Combat Log Range"] = "战斗日志范围" L["Combat Messages"] = "战斗信息" L["Commas"] = "逗号" L["Config"] = "设置" L["Config Access"] = "存取设置" L["Config Recount"] = "配置 Recount" L["Confirmation"] = "确认" L["Content-based Filters"] = "基于内容的过滤器" L["Controls the frame strata of the Recount windows. Default: MEDIUM"] = "控制 Recount 窗口的框架阶层。默认:MEDIUM(中)" L["Controls whether the Recount windows can be dragged offscreen"] = "控制 Recount 窗口是否可被拖拽到屏幕以外" L["Count"] = "次数" L["Crit"] = "爆击" L["Crushing"] = "碾压" L["Current Fight"] = "当前战斗" L["Damage"] = "伤害" L["Damage Abilities"] = "伤害技能" L["Damage Done"] = "伤害输出" L["Damaged Who"] = "伤害了谁" L["Damage Focus"] = "伤害比重" L["Damage Report for"] = "伤害报告:" L["Damage Taken"] = "承受伤害" L["Data"] = "数据" L["Data collection turned off"] = "关闭数据收集" L["Data collection turned on"] = "开启数据收集" L["Data Deletion"] = "数据删除" L["Data Name"] = "数据名" L["Data Options"] = "数据选项" L["Death Details for"] = "详细死亡数据:" L["Death for "] = "死亡原因:" L["Death Graph"] = "死亡图表" L["Deaths"] = "死亡" L["Death Track"] = "死亡记录" L["Delete Combatant (Ctrl-Alt Click)"] = "删除战斗人员(Ctrl-Alt 点击)" L["Delete on Entry"] = "进入时删除" L["Delete on New Group"] = "新队伍时删除" L["Delete on New Raid"] = "新团队时删除" L["Detail"] = "详细" L["Detail Window"] = "细节窗口" L[" dies."] = "死亡。" L["Dispelled"] = "被驱散" L["Dispelled By"] = "驱散来自" L["Dispels"] = "驱散" L["Display"] = "显示" L["Displaying Versions"] = "显示版本" L["Displays the versions of players in the raid"] = "显示团队成员安装的 Recount 版本" L["Distribution"] = "分布" L["Dodge"] = "闪避" L["DoT"] = "伤害/跳" L["DOTs"] = "持续伤害" L["DOT Time"] = "DOT 时间" L["DOT Uptime"] = "DOT 持续时间" L["Downstream Traffic"] = "下行传输" L["Down Traffic"] = "下载流量" L["Do you wish to reset the data?"] = "你希望重置数据么?" L["DPS"] = "伤害/秒" L["DTPS"] = "承受伤害/秒" L["Duration"] = "持续时间" L["Enabled"] = "启用" L["End"] = "结束" L["Energy Abilities"] = "能量技能" L["Energy Gained"] = "能量获取" L["Energy Sources"] = "能量来源" L["Fight"] = "战斗" L["Fight Segmentation"] = "战斗分段" L["File"] = "文件" L["Filters"] = "过滤器" L["Fire"] = "火焰" L["Fix Ambiguous Log Strings"] = "修正模糊日志" L["Font Selection"] = "选择字体" L[" for "] = "为" L["Fought"] = "对手" L["FPS"] = "FPS" L["Frame Strata"] = "框架阶层" L["Friendly Attacks"] = "误伤次数" L["Friendly Fire"] = "队友误伤" L["Friendly Fired On"] = "误伤于" L["From"] = "来自" L["Frost"] = "冰霜" L["Frostfire"] = "冰霜火焰" L["Gained"] = "获得" L["General Window Options"] = "一般窗口选项" L["Glancing"] = "偏斜" L["Global Data Collection"] = "全局数据收集" L["Global Realtime Windows"] = "全局实时窗口" L["Graph Window"] = "图形窗口" L["Group Based Deletion"] = "组队相关的删除" L["Grouped"] = "已组队" L["Guardian"] = "守护者" L["gui"] = "图形界面" L["GUI"] = "图形界面" L["Guild"] = "公会" L["Heal"] = "治疗" L["Healed"] = "已治疗" L["Healed By"] = "治疗来自" L["Healed Who"] = "治疗了谁" L["Heal Focus"] = "治疗比重" L["Healing"] = "治疗" L["Healing Done"] = "治疗输出" L["Healing Taken"] = "获得治疗" L["Heal Name"] = "治疗名称" L["Heals"] = "治疗" L["Health"] = "生命" L["Hide"] = "隐藏" L["Hides the main window"] = "隐藏主窗口" L["Hide When Not Collecting"] = "不收集数据时隐藏" L["Hit"] = "命中" L["Holy"] = "神圣" L["Hostile"] = "敌对" L["HoT"] = "治疗/跳" L["HOTs"] = "持续治疗" L["HOT Time"] = "HOT 时间" L["HOT Uptime"] = "HOT 持续时间" L["HPS"] = "治疗/秒" L["HTPS"] = "接受治疗/秒" L["Incoming"] = "承受" L["Instance Based Deletion"] = "副本相关的删除" L["Integrate"] = "整合" L["Interrupted"] = "被打断" L["Interrupted Who"] = "打断了谁" L["Interrupts"] = "打断施法" L["Is this shown in the main window?"] = "是否在主窗口已显示?" L["Keep Only Boss Segments"] = "只保留首领战分段" L["Killed By"] = "被谁杀" L["Lag"] = "延时" L["Last Fight"] = "上次战斗" L["Latency"] = "延迟" L["Lines Reported"] = "报告行数" L["Lines reported set to: "] = "设置报告行数为:" L["Lock"] = "锁定" L["Lock Windows"] = "锁定窗口" L["Main"] = "主要" L["Main Window"] = "主窗口" L["Main Window Options"] = "主窗口选项" L["Mana Abilities"] = "法力技能" L["Mana Gained"] = "法力获取" L["Mana Sources"] = "法力来源" L["Max"] = "最大" L["Melee"] = "肉搏" L["Merge Pets w/ Owners"] = "将宠物和主人合并" L["Messages"] = "信息" L["Min"] = "最小" L["Misc"] = "其它" L["Miss"] = "未击中" L["Mob"] = "怪物" L["Mobs"] = "怪物" L["Name of Ability"] = "技能的名称" L["Nature"] = "自然" L["Naturefire"] = "自然火焰" L["Network"] = "网络" L["Network and FPS"] = "网络与 FPS" L["Network Traffic"] = "网络流量" L["Network Traffic(by Player)"] = "网络传输(玩家排列)" L["Network Traffic(by Prefix)"] = "网络传输(前缀排列)" L["New"] = "新建" L["Next"] = "下一个" L["No"] = "否" L["No Absorb"] = "未被吸收" L["No Block"] = "未被格挡" L["Non-Trivial"] = "有价值" L["No Pet"] = "无宠物" L["No Resist"] = "未被抵抗" L["Normalize"] = "标准化" L["Number Format"] = "数字格式" L["Officer"] = "官员" L["Open Ace3 Config GUI"] = "打开 Ace3 配置图形界面" L["Other Windows"] = "其他窗口" L["Outgoing"] = "输出" L["Outside Instances"] = "副本之外" L["Overall Data"] = "所有数据" L[" overheal"] = "过量治疗" L["Overheal"] = "过量治疗" L["Overhealing"] = "过量治疗" L["Overhealing Done"] = "过量治疗输出" L["Over Heals"] = "过量治疗" L["Parry"] = "招架" L["Party"] = "队伍" L["Party Instances"] = "小队副本" L["pause"] = "暂停" L["Pause"] = "暂停" L["Percent"] = "百分比" L["Per Second"] = "每秒" L["Pet"] = "宠物" L["Pet Attacked"] = "宠物攻击目标" L["Pet Damage"] = "宠物伤害" L["Pet Damage Abilities"] = "宠物伤害技能" L["Pet Focus"] = "宠物伤害比重" L["Pet Healed"] = "宠物被治疗" L["Pet Healing Abilities"] = "治疗宠物技能" L["Pets"] = "宠物" L["Pet Time"] = "宠物时间" L["Physical"] = "物理" L["Player/Mob Name"] = "玩家/怪物名" L["Players"] = "玩家" L["Prefix"] = "前缀" L["Previous"] = "上一个" L["Profiles"] = "配置文件" L["Rage Abilities"] = "怒气技能" L["Rage Gained"] = "怒气获取" L["Rage Sources"] = "怒气来源" L["Raid"] = "团队" L["Raid Instances"] = "团队副本" L["Rank Number"] = "排名" L["Realtime"] = "实时曲线图" L["Record Buffs/Debuffs"] = "记录增益效果/负面影响" L["Record Data"] = "记录数据" L["Record Deaths"] = "记录死亡" L["Recorded Fights"] = "已记录战斗" L["Records the times and applications of buff/debuffs on this type"] = "记录该类型增益效果/负面影响的应用以及时间的数据" L["Records when deaths occur and the past few actions involving this type"] = "记录该类型死亡何时发生的以及死亡前的部分动作" L["Record Time Data"] = "记录时间数据" L["Recount"] = "Recount" L["Recount Version"] = "Recount 版本" L["Report"] = "报告" L["Report Data"] = "数据报告" L["Report for"] = "报告:" L["Report the DeathTrack Window Data"] = "报告死亡记录窗口的数据" L["Report the Detail Window Data"] = "发送详细的数据报告" L["Report the Main Window Data"] = "只发送主窗口中显示的统计数据报告" L["Report To"] = "报告给" L["Report Top"] = "报告人数" L["reset"] = "reset" L["Reset"] = "重置" L["Reset Colors"] = "重置颜色" L["ResetPos"] = "重置位置" L["Reset Positions"] = "重置位置" L["Reset Recount?"] = "重置 Recount?" L["Resets the data"] = "重置统计数据" L["Resets the positions of the detail, graph, and main windows"] = "恢复各个窗口的默认显示位置" L["Resist"] = "抵抗" L[" resisted"] = "被抵抗" L["Resisted"] = "被抵抗" L["Ressed"] = "已复活" L["Ressed Who"] = "复活了谁" L["Ressers"] = "复活" L["Right-click|r to open the options menu"] = "右击|r打开选项菜单" L["Row Height"] = "行高" L["Row Spacing"] = "行间距" L["RunicPower Abilities"] = "符文能量技能" L["Runic Power Gained"] = "获得符文能量" L["RunicPower Sources"] = "符文能量源" L["Say"] = "说" L["'s Dispels"] = "的驱散次数" L["'s DOT Uptime"] = "的 DOT 持续时间" L["'s DPS"] = "的每秒伤害" L["'s DTPS"] = "的每秒承受伤害" L["Seconds"] = "秒" L["'s Effective Healing"] = "的有效治疗" L["Self"] = "自己" L["'s Energy Gained"] = "的能量获取" L["'s Energy Gained From"] = "的能量获取自" L["Set Combat Log Range"] = "设置战斗日志范围" L["Set the maximum number of lines to report"] = "设置最大报告行数为:" L["Set the maximum number of recorded fight segments"] = "设定最高数量战斗记录分段" L["'s Friendly Fire"] = "的队友误伤" L["Shadow"] = "暗影" L["Short"] = "简短" L["'s Hostile Attacks"] = "的敌对攻击" L["'s HOT Uptime"] = "的 HOT 持续时间" L["show"] = "show" L["Show"] = "显示" L["Show Buttons"] = "显示按钮" L["Show Death Track (Left Click)"] = "显示死亡记录(左键点击)" L["Show Details (Left Click)"] = "显示细节(左键点击)" L["Show Graph"] = "显示图表" L["Show Graph (Shift Click)"] = "显示图表(Shift 点击)" L["Show next main page"] = "显示下一个主要页面" L["Show previous main page"] = "显示前一个主要页面" L["Show Realtime Graph (Ctrl Click)"] = "显示实时图表(Ctrl 点击)" L["Show Scrollbar"] = "显示滚动条" L["Shows found unknown spells in BabbleSpell"] = "显示 BabbleSpell 库中找到的未知法术" L["Shows the config window"] = "显示插件的设置窗口" L["Shows the main window"] = "显示主窗口" L["Show Total Bar"] = "显示总量条" L["'s HPS"] = "的每秒治疗" L["'s HTPS"] = "的每秒接受治疗" L["'s Interrupts"] = "的打断次数" L["'s Mana Gained"] = "的法力获取" L["'s Mana Gained From"] = "的法力获取自" L["'s Network Traffic"] = "的网络流量" L["Solo"] = "单独" L["'s Overhealing"] = "的过量治疗" L["'s Partial Resists"] = "的部分抵抗" L["Specialized Realtime Graphs"] = "显示指定单位的实时统计曲线图" L["Split"] = "平分" L["'s Rage Gained"] = "的怒气获取" L["'s Rage Gained From"] = "的怒气获取自" L["'s Resses"] = "的复活次数" L["'s RunicPower Gained"] = "的符文能量获取" L["'s RunicPower Gained From"] = "的符文能量获取自" L["Stack"] = "叠加" L["Standard"] = "标准" L["Start"] = "开始" L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "开启一个实时监控 AceComm 可用带宽情况的曲线图" L["Starts a realtime window tracking your downstream traffic"] = "开启一个实时监控网络下行传输情况的曲线图" L["Starts a realtime window tracking your FPS"] = "开启一个实时监控画面帧数的曲线图" L["Starts a realtime window tracking your latency"] = "开启一个实时监控网络延时的曲线图" L["Starts a realtime window tracking your upstream traffic"] = "开启一个实时监控网络上行传输情况的曲线图" L["'s Time Spent"] = "的时间花费" L["'s Time Spent Attacking"] = "攻击花费的时间" L["'s Time Spent Healing"] = "治疗花费的时间" L["'s TPS"] = "的每秒仇恨" L["Summary Report for"] = "综合报表:" L["Swap Text and Bar Color"] = "文本与计量条颜色互换" L["sync"] = "sync" L["Sync"] = "同步" L["Sync Data"] = "同步数据" L["Sync Options"] = "同步选项" L["Taken"] = "承受" L["Threat"] = "仇恨" L["Threat on"] = "仇恨于" L["Tick"] = "跳" L["Ticked on"] = "每跳于" L["Time"] = "时间" L["Time Damaging"] = "伤害时间" L["Time Healing"] = "治疗时间" L["Times"] = "次数" L["Time (s)"] = "时间" L["Title"] = "标题" L["Title Text"] = "标题文本" L["Toggle"] = "开启/关闭" L["Toggle pause of global data collection"] = "开关全局数据收集" L["Toggles sending synchronization messages"] = "开启/关闭发送同步信息" L["Toggles the main window"] = "开启/关闭主窗口显示" L["Toggles windows being locked"] = "开启/关闭窗口的显示位置锁定" L["Took Damage From"] = "承受伤害自" L["Top 3"] = "排行前三的" L["Top Color"] = "顶端颜色" L["Total"] = "总和" L["Total Bar"] = "总量条" L["Tracks Raid Damage Per Second"] = "开启一个实时监控团队整体每秒伤害输出量的曲线图" L["Tracks Raid Damage Taken Per Second"] = "开启一个实时监控团队整体每秒伤害承受量的曲线图" L["Tracks Raid Healing Per Second"] = "开启一个实时监控团队整体每秒治疗输出量的曲线图" L["Tracks Raid Healing Taken Per Second"] = "开启一个实时监控团队整体每秒治疗承受量的曲线图" L["Tracks your entire raid"] = "追踪团队整体状况的曲线图" L["Trivial"] = "无价值" L["Type"] = "类型" L["Ungrouped"] = "未组队" L["Unknown"] = "未知" L["Unknown Spells"] = "未知法术" L["Unknown Spells:"] = "未知法术:" L["Upstream Traffic"] = "上行传输" L["Up Traffic"] = "上传流量" L["verChk"] = "verChk" L["VerChk"] = "版本检查" L["was Dispelled by"] = "被驱散自" L["was Healed by"] = "被治疗自" L["Whether data is recorded for this type"] = "该类型的数据是否已经被记录" L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "该类型的时间数据是否已经被记录(用于图表上会|cffff2020占用极大的内存|r,如果你比较在意内存占用的话)" L["Whisper"] = "密语" L["Whisper Target"] = "密语目标" L["Who"] = "谁" L["Window"] = "窗口" L["Window Color Selection"] = "窗口颜色选择" L["Window Options"] = "窗口选项" L["Window Scaling"] = "窗口缩放" L["X Gridlines Represent"] = "X 轴每格代表" L["Yds"] = "码" L["Yes"] = "是"