-- Recount Locale -- Please use the Localization App on WoWAce to Update this -- http://www.wowace.com/projects/recount/localization/ local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "zhTW") if not L then return end L["Ability"] = "技能" L["Ability Name"] = "技能名稱" L["Absorbed"] = "被吸收" L["Activity"] = "活躍度" L["Add to Current Graph (Alt Click)"] = "加到目前圖表(Alt+點擊)" L["Allows the data of a window to be reported"] = "發送統計資料的結果到指定的頻道" L["Appearance"] = "外觀" L["Arcane"] = "秘法" L["Arenas"] = "競技場" L[" at "] = "在" L["Attacked"] = "攻擊目標" L["Attacked by"] = "攻擊來自" L["Attacked/Healed"] = "攻擊/治療" L["Attack Name"] = "攻擊名稱" L["Attack Summary Incoming (Click for Outgoing)"] = "傷害承受統計(點擊切換為輸出)" L["Attack Summary Outgoing (Click for Incoming)"] = "傷害輸出統計(點擊切換為承受)" L["Autodelete Time Data"] = "自動刪除分時資料" L["Autohide On Combat"] = "戰鬥中隱藏" L["Autoswitch Shown Fight"] = "自動切換為目前戰鬥" L["Available Bandwidth"] = "可用頻寬" L["Avg"] = "平均" L["Avg. DOTs Up"] = "平均 DOT 持續時間" L["Avg. HOTs Up"] = "平均治療持續" L["Background"] = "背景" L["Bandwidth"] = "頻寬" L["Bar Color Selection"] = "計量條顏色" L["Bar Selection"] = "計量條樣式" L["Bar Text"] = "計量條文字" L["Bar Text Options"] = "計量條文字選項" L["Battlegrounds"] = "戰場" L["Block"] = "格擋" L["Blocked"] = "被格擋" L["Bosses"] = "首領" L["Bottom Color"] = "底端顏色" L["Broke"] = "打醒" L["Broke On"] = "打醒" L[" by "] = "由" L["Bytes"] = "位元組" L["CC Breakers"] = "控場破壞" L["CC Breaking"] = "控場破壞" L["CC's Broken"] = "控場破壞" L["|cff40ff40Enabled|r"] = "|cff40ff40啟用|r" L["|cffff4040Disabled|r"] = "|cffff4040停用|r" L["Check Versions"] = "檢查版本" L["Clamp To Screen"] = "限於螢幕內" L["Class Colors"] = "職業顏色" L["Click for more Details"] = "點擊顯示更多詳細資料" L["Click for next Pet"] = "點擊切換到下個寵物" L["Click|r to toggle the Recount window"] = "點選|r開啟 Recount 視窗" L["Close"] = "關閉" L["Color"] = "顏色" L["Combat Log Range"] = "戰鬥紀錄範圍" L["Combat Messages"] = "戰鬥資訊" L["Commas"] = "逗號" L["Config"] = "設定" L["Config Access"] = "設定權限" L["Config Recount"] = "設定 Recount" L["Confirmation"] = "確認" L["Content-based Filters"] = "基於內容的篩選" L["Controls the frame strata of the Recount windows. Default: MEDIUM"] = "控制 Recount 視窗的框體階層。預設:MEDIUM(中)" L["Controls whether the Recount windows can be dragged offscreen"] = "控制 Recount 視窗是否可被拖曳到螢幕以外" L["Count"] = "次數" L["Crit"] = "致命" L["Crushing"] = "輾壓" L["Current Fight"] = "目前戰鬥" L["Damage"] = "傷害" L["Damage Abilities"] = "傷害技能" L["Damage Done"] = "傷害輸出" L["Damaged Who"] = "傷害了誰" L["Damage Focus"] = "傷害比重" L["Damage Report for"] = "傷害報告:" L["Damage Taken"] = "承受傷害" L["Data"] = "資料" L["Data collection turned off"] = "關閉資料收集" L["Data collection turned on"] = "開啟資料收集" L["Data Deletion"] = "資料刪除" L["Data Name"] = "資料名稱" L["Data Options"] = "資料選項" L["Death Details for"] = "詳細死亡資料:" L["Death for "] = "死亡原因:" L["Death Graph"] = "死亡圖表" L["Deaths"] = "死亡" L["Death Track"] = "死亡記錄" L["Delete Combatant (Ctrl-Alt Click)"] = "刪除戰鬥人員(Ctrl+Alt+點擊)" L["Delete on Entry"] = "進入時刪除" L["Delete on New Group"] = "新隊伍時刪除" L["Delete on New Raid"] = "新團隊時刪除" L["Detail"] = "詳細資料" L["Detail Window"] = "詳細資料視窗" L[" dies."] = "死亡。" L["Dispelled"] = "已被驅散" L["Dispelled By"] = "驅散來自" L["Dispels"] = "驅散" L["Display"] = "顯示" L["Displaying Versions"] = "顯示版本" L["Displays the versions of players in the raid"] = "顯示團隊成員安裝的 Recount 版本" L["Distribution"] = "分佈" L["Dodge"] = "閃避" L["DoT"] = "傷害/跳" L["DOTs"] = "持續傷害" L["DOT Time"] = "DOT 時間" L["DOT Uptime"] = "DOT 持續時間" L["Downstream Traffic"] = "下行傳輸" L["Down Traffic"] = "下載流量" L["Do you wish to reset the data?"] = "你希望重置資料嗎?" L["DPS"] = "DPS" L["DTPS"] = "DTPS" L["Duration"] = "持續時間" L["Enabled"] = "啟用" L["End"] = "結束" L["Energy Abilities"] = "能量技能" L["Energy Gained"] = "能量獲取" L["Energy Sources"] = "能量來源" L["Fight"] = "戰鬥" L["Fight Segmentation"] = "分割戰鬥紀錄" L["File"] = "檔案" L["Filters"] = "篩選" L["Fire"] = "火焰" L["Fix Ambiguous Log Strings"] = "修正模糊紀錄字串" L["Font Selection"] = "選擇字型" L[" for "] = "為" L["Fought"] = "對手" L["FPS"] = "FPS" L["Frame Strata"] = "框體階層" L["Friendly Attacks"] = "誤傷次數" L["Friendly Fire"] = "隊友誤傷" L["Friendly Fired On"] = "誤傷於" L["From"] = "來自" L["Frost"] = "冰霜" L["Frostfire"] = "冰霜火焰" L["Gained"] = "獲得" L["General Window Options"] = "一般視窗選項" L["Glancing"] = "擦過" L["Global Data Collection"] = "整體資料收集" L["Global Realtime Windows"] = "整體即時視窗" L["Graph Window"] = "圖形視窗" L["Group Based Deletion"] = "組隊相關的刪除" L["Grouped"] = "已組隊" L["Guardian"] = "守護者" L["gui"] = "圖形介面" L["GUI"] = "圖形介面" L["Guild"] = "公會" L["Heal"] = "治療" L["Healed"] = "已治療" L["Healed By"] = "治療來自" L["Healed Who"] = "治療了誰" L["Heal Focus"] = "治療比重" L["Healing"] = "治療" L["Healing Done"] = "治療輸出" L["Healing Taken"] = "接受治療" L["Heal Name"] = "治療名稱" L["Heals"] = "治療" L["Health"] = "生命" L["Hide"] = "隱藏" L["Hides the main window"] = "隱藏主視窗" L["Hide When Not Collecting"] = "不統計時隱藏" L["Hit"] = "命中" L["Holy"] = "神聖" L["Hostile"] = "敵對" L["HoT"] = "治療/跳" L["HOTs"] = "持續治療" L["HOT Time"] = "HOT 時間" L["HOT Uptime"] = "HOT 持續時間" L["HPS"] = "HPS" L["HTPS"] = "HTPS" L["Incoming"] = "承受" L["Instance Based Deletion"] = "副本相關的刪除" L["Integrate"] = "整合" L["Interrupted"] = "被中斷" L["Interrupted Who"] = "中斷了誰" L["Interrupts"] = "中斷施法" L["Is this shown in the main window?"] = "是否在主視窗顯示?" L["Keep Only Boss Segments"] = "僅保留首領戰部份" L["Killed By"] = "被誰殺" L["Lag"] = "延遲" L["Last Fight"] = "上次戰鬥" L["Latency"] = "延遲" L["Lines Reported"] = "報告行數" L["Lines reported set to: "] = "設定報告行數為:" L["Lock"] = "鎖定" L["Lock Windows"] = "鎖定視窗" L["Main"] = "主要" L["Main Window"] = "主視窗" L["Main Window Options"] = "主視窗選項" L["Mana Abilities"] = "法力技能" L["Mana Gained"] = "魔法獲取" L["Mana Sources"] = "法力來源" L["Max"] = "最大" L["Melee"] = "近戰" L["Merge Pets w/ Owners"] = "將寵物和玩家合併" L["Messages"] = "訊息" L["Min"] = "最小" L["Misc"] = "其他" L["Miss"] = "未擊中" L["Mob"] = "怪物" L["Mobs"] = "怪物" L["Name of Ability"] = "技能的名稱" L["Nature"] = "自然" L["Naturefire"] = "自然火焰" L["Network"] = "網路" L["Network and FPS"] = "網路與 FPS" L["Network Traffic"] = "網路流量" L["Network Traffic(by Player)"] = "網路傳輸(玩家排列)" L["Network Traffic(by Prefix)"] = "網路傳輸(字首排列)" L["New"] = "新增" L["Next"] = "下一個" L["No"] = "否" L["No Absorb"] = "未被吸收" L["No Block"] = "未被格擋" L["Non-Trivial"] = "有價值" L["No Pet"] = "無寵物" L["No Resist"] = "未被抵抗" L["Normalize"] = "正規化" L["Number Format"] = "數字格式" L["Officer"] = "幹部" L["Open Ace3 Config GUI"] = "開啟 Ace3 圖形設定介面" L["Other Windows"] = "其他視窗" L["Outgoing"] = "輸出" L["Outside Instances"] = "副本之外" L["Overall Data"] = "所有資料" L[" overheal"] = "過量治療" L["Overheal"] = "過量治療" L["Overhealing"] = "過量治療" L["Overhealing Done"] = "過量治療輸出" L["Over Heals"] = "過量治療" L["Parry"] = "招架" L["Party"] = "隊伍" L["Party Instances"] = "小隊副本" L["pause"] = "暫停" L["Pause"] = "暫停" L["Percent"] = "百分比" L["Per Second"] = "每秒" L["Pet"] = "寵物" L["Pet Attacked"] = "寵物攻擊目標" L["Pet Damage"] = "寵物傷害" L["Pet Damage Abilities"] = "寵物傷害技能" L["Pet Focus"] = "寵物傷害比重" L["Pet Healed"] = "寵物被治療" L["Pet Healing Abilities"] = "治療寵物技能" L["Pets"] = "寵物" L["Pet Time"] = "寵物時間" L["Physical"] = "物理" L["Player/Mob Name"] = "玩家/怪物名稱" L["Players"] = "玩家" L["Prefix"] = "字首" L["Previous"] = "上一個" L["Profiles"] = "設定檔" L["Rage Abilities"] = "怒氣技能" L["Rage Gained"] = "怒氣獲取" L["Rage Sources"] = "怒氣來源" L["Raid"] = "團隊" L["Raid Instances"] = "團隊副本" L["Rank Number"] = "排名數字" L["Realtime"] = "即時曲線圖" L["Record Buffs/Debuffs"] = "紀錄增益效果/負面影響" L["Record Data"] = "紀錄資料" L["Record Deaths"] = "紀錄死亡" L["Recorded Fights"] = "已記錄戰鬥" L["Records the times and applications of buff/debuffs on this type"] = "紀錄增益效果/負面影響的套用以及次數等資料類型" L["Records when deaths occur and the past few actions involving this type"] = "紀錄該類型死亡何時發生的以及死亡前的部分動作" L["Record Time Data"] = "紀錄時間資料" L["Recount"] = "Recount" L["Recount Version"] = "Recount 版本" L["Report"] = "報告" L["Report Data"] = "資料報告" L["Report for"] = "報告:" L["Report the DeathTrack Window Data"] = "發送死亡記錄視窗的資料" L["Report the Detail Window Data"] = "發送詳細的資料" L["Report the Main Window Data"] = "僅發送主視窗中顯示的統計資料" L["Report To"] = "報告給" L["Report Top"] = "報告人數" L["reset"] = "重置" L["Reset"] = "重置" L["Reset Colors"] = "重置顏色" L["ResetPos"] = "重置位置" L["Reset Positions"] = "重置位置" L["Reset Recount?"] = "重置 Recount?" L["Resets the data"] = "重置統計資料" L["Resets the positions of the detail, graph, and main windows"] = "重置各個視窗的預設顯示位置" L["Resist"] = "抵抗" L[" resisted"] = "被抵抗" L["Resisted"] = "被抵抗" L["Ressed"] = "已復活" L["Ressed Who"] = "復活了誰" L["Ressers"] = "復活" L["Right-click|r to open the options menu"] = "點選|r開啟選項選單" L["Row Height"] = "行高" L["Row Spacing"] = "行間距" L["RunicPower Abilities"] = "符能技能" L["Runic Power Gained"] = "符能獲取" L["RunicPower Sources"] = "符能來源" L["Say"] = "說" L["'s Dispels"] = "的驅散次數" L["'s DOT Uptime"] = "的 DOT 持續時間" L["'s DPS"] = "的每秒傷害" L["'s DTPS"] = "的每秒承受傷害" L["Seconds"] = "秒" L["'s Effective Healing"] = "的有效治療" L["Self"] = "自己" L["'s Energy Gained"] = "的能量獲取" L["'s Energy Gained From"] = "的能量獲取自" L["Set Combat Log Range"] = "設定戰鬥紀錄範圍" L["Set the maximum number of lines to report"] = "設定最大報告行數為:" L["Set the maximum number of recorded fight segments"] = "設定戰鬥記錄部份的最大數量" L["'s Friendly Fire"] = "的隊友誤傷" L["Shadow"] = "暗影" L["Short"] = "簡短" L["'s Hostile Attacks"] = "的敵對攻擊" L["'s HOT Uptime"] = "的 HOT 持續時間" L["show"] = "顯示" L["Show"] = "Show" L["Show Buttons"] = "顯示按鈕" L["Show Death Track (Left Click)"] = "顯示死亡記錄(左鍵點擊)" L["Show Details (Left Click)"] = "顯示詳細資料(左鍵點擊)" L["Show Graph"] = "顯示圖表" L["Show Graph (Shift Click)"] = "顯示圖表(Shift+點擊)" L["Show next main page"] = "顯示下一個主要頁面" L["Show previous main page"] = "顯示前一個主要頁面" L["Show Realtime Graph (Ctrl Click)"] = "顯示即時圖表(Ctrl+點擊)" L["Show Scrollbar"] = "顯示捲軸" L["Shows found unknown spells in BabbleSpell"] = "顯示 BabbleSpell 資料庫中找到的未知法術" L["Shows the config window"] = "顯示插件的設定視窗" L["Shows the main window"] = "顯示主視窗" L["Show Total Bar"] = "顯示總量條" L["'s HPS"] = "的每秒治療" L["'s HTPS"] = "的每秒接受治療" L["'s Interrupts"] = "的打斷次數" L["'s Mana Gained"] = "的法力獲取" L["'s Mana Gained From"] = "的法力獲取自" L["'s Network Traffic"] = "的網路流量" L["Solo"] = "單獨" L["'s Overhealing"] = "的過量治療" L["'s Partial Resists"] = "的部分抵抗" L["Specialized Realtime Graphs"] = "顯示指定單位的即時統計曲線圖" L["Split"] = "分攤" L["'s Rage Gained"] = "的怒氣獲取" L["'s Rage Gained From"] = "的怒氣獲取自" L["'s Resses"] = "的復活次數" L["'s RunicPower Gained"] = "的符能獲取" L["'s RunicPower Gained From"] = "的符能獲取自" L["Stack"] = "疊加" L["Standard"] = "標準" L["Start"] = "開始" L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "開啟 AceComm 可用頻寬情況的即時監控曲線圖" L["Starts a realtime window tracking your downstream traffic"] = "開啟網路下行傳輸情況的即時監控曲線圖" L["Starts a realtime window tracking your FPS"] = "開啟畫面張數的即時監控曲線圖" L["Starts a realtime window tracking your latency"] = "開啟網路延遲的即時監控曲線圖" L["Starts a realtime window tracking your upstream traffic"] = "開啟網路上行傳輸情況的即時監控曲線圖" L["'s Time Spent"] = "的時間花費" L["'s Time Spent Attacking"] = "攻擊花費的時間" L["'s Time Spent Healing"] = "治療花費的時間" L["'s TPS"] = "的每秒仇恨" L["Summary Report for"] = "綜合報表:" L["Swap Text and Bar Color"] = "文字與計量條顏色互換" L["sync"] = "同步" L["Sync"] = "同步" L["Sync Data"] = "同步資料" L["Sync Options"] = "同步設定" L["Taken"] = "承受" L["Threat"] = "仇恨" L["Threat on"] = "仇恨於" L["Tick"] = "持續性" L["Ticked on"] = "每跳於" L["Time"] = "時間" L["Time Damaging"] = "傷害時間" L["Time Healing"] = "治療時間" L["Times"] = "次數" L["Time (s)"] = "時間" L["Title"] = "標題" L["Title Text"] = "標題文字" L["Toggle"] = "開啟/關閉" L["Toggle pause of global data collection"] = "開啟/關閉暫停整體資料收集" L["Toggles sending synchronization messages"] = "開啟/關閉發送同步資訊" L["Toggles the main window"] = "開啟/關閉主視窗顯示" L["Toggles windows being locked"] = "開啟/關閉視窗的顯示位置鎖定" L["Took Damage From"] = "承受傷害自" L["Top 3"] = "前三名的" L["Top Color"] = "頂端顏色" L["Total"] = "總共" L["Total Bar"] = "總量條" L["Tracks Raid Damage Per Second"] = "開啟團隊整體每秒傷害輸出量的即時監控曲線圖" L["Tracks Raid Damage Taken Per Second"] = "開啟團隊整體每秒傷害承受量的即時監控曲線圖" L["Tracks Raid Healing Per Second"] = "開啟團隊整體每秒治療輸出量的即時監控曲線圖" L["Tracks Raid Healing Taken Per Second"] = "開啟團隊整體每秒治療承受量的即時監控曲線圖" L["Tracks your entire raid"] = "追蹤團隊整體狀況的曲線圖" L["Trivial"] = "無價值" L["Type"] = "類型" L["Ungrouped"] = "未組隊" L["Unknown"] = "未知" L["Unknown Spells"] = "未知法術" L["Unknown Spells:"] = "未知法術:" L["Upstream Traffic"] = "上行傳輸" L["Up Traffic"] = "上傳流量" L["verChk"] = "版本檢查" L["VerChk"] = "版本檢查" L["was Dispelled by"] = "被驅散自" L["was Healed by"] = "被治療自" L["Whether data is recorded for this type"] = "此類型的資料是否列為紀錄" L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "此類型的時間資料是否列為紀錄(用於圖表上會|cffff2020佔用極大的記憶體|r,如果你比較在意記憶體使用的話)" L["Whisper"] = "悄悄話" L["Whisper Target"] = "悄悄話目標" L["Who"] = "誰" L["Window"] = "視窗" L["Window Color Selection"] = "視窗顏色選擇" L["Window Options"] = "視窗設定" L["Window Scaling"] = "視窗縮放" L["X Gridlines Represent"] = "X 軸每格代表" L["Yds"] = "碼" L["Yes"] = "是"